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ChessPicker PGN Library

Every PGN used by the academy is stored here as a real .pgn file.

Openings — 1364 PGN files

Albin Countergambit (7)Main Line — teacher lessonMain Line — model gameMain Line — Mistake 1 — development delayedMain Line — Mistake 2 — king safety ignoredMain Line — Mistake 3 — wrong pawn breakMain Line — Mistake 4 — bad exchangeMain Line — Mistake 5 — opponent CCT missed
Benko Gambit (7)Accepted — teacher lessonAccepted — model gameAccepted — Mistake 1 — development delayedAccepted — Mistake 2 — king safety ignoredAccepted — Mistake 3 — wrong pawn breakAccepted — Mistake 4 — bad exchangeAccepted — Mistake 5 — opponent CCT missed
Benoni Defense (77)Old Benoni Defense — teacher lessonOld Benoni Defense — 2...e5 — closed Old BenoniOld Benoni Defense — 2...b5 — queenside gambitOld Benoni Defense — Mistake 1 — Become passive with no pawn breakOld Benoni Defense — Mistake 2 — Play ...b5 before it is preparedOld Benoni Defense — Mistake 3 — Ignore White’s e4-e5 breakModern Benoni — Main Line — teacher lessonModern Benoni — Main Line — 3...b5 — Benko GambitModern Benoni — Main Line — 4.Nf3 — flexible developmentModern Benoni — Main Line — Mistake 1 — Become passive with no pawn breakModern Benoni — Main Line — Mistake 2 — Play ...b5 before it is preparedModern Benoni — Main Line — Mistake 3 — Ignore White’s e4-e5 breakModern Benoni — Taimanov Attack — teacher lessonModern Benoni — Taimanov Attack — 8.Be2 — ClassicalModern Benoni — Taimanov Attack — Mistake 1 — Become passive with no pawn breakModern Benoni — Taimanov Attack — Mistake 2 — Play ...b5 before it is preparedModern Benoni — Taimanov Attack — Mistake 3 — Ignore White’s e4-e5 breakModern Benoni — Fianchetto — teacher lessonModern Benoni — Fianchetto — 7.e4 — classical centreModern Benoni — Fianchetto — Mistake 1 — Become passive with no pawn breakModern Benoni — Fianchetto — Mistake 2 — Play ...b5 before it is preparedModern Benoni — Fianchetto — Mistake 3 — Ignore White’s e4-e5 breakModern Benoni — Four Pawns Attack — teacher lessonModern Benoni — Four Pawns Attack — 9.Bd3 — support e4Modern Benoni — Four Pawns Attack — Mistake 1 — Become passive with no pawn breakModern Benoni — Four Pawns Attack — Mistake 2 — Play ...b5 before it is preparedModern Benoni — Four Pawns Attack — Mistake 3 — Ignore White’s e4-e5 breakCzech Benoni — teacher lessonCzech Benoni — 3...e6 — Modern BenoniCzech Benoni — Mistake 1 — Become passive with no pawn breakCzech Benoni — Mistake 2 — Play ...b5 before it is preparedCzech Benoni — Mistake 3 — Ignore White’s e4-e5 breakSnake Benoni — teacher lessonSnake Benoni — 10.Re1 — direct e-fileSnake Benoni — Mistake 1 — Become passive with no pawn breakSnake Benoni — Mistake 2 — Play ...b5 before it is preparedSnake Benoni — Mistake 3 — Ignore White’s e4-e5 breakBenko Gambit — teacher lessonBenko Gambit — 4.Nf3 — decline BenkoBenko Gambit — Mistake 1 — Become passive with no pawn breakBenko Gambit — Mistake 2 — Play ...b5 before it is preparedBenko Gambit — Mistake 3 — Ignore White’s e4-e5 breakModern Benoni — Main Line — teacher lessonModern Benoni — Main Line — model gameModern Benoni — Main Line — Mistake 1 — development delayedModern Benoni — Main Line — Mistake 2 — king safety ignoredModern Benoni — Main Line — Mistake 3 — wrong pawn breakModern Benoni — Main Line — Mistake 4 — bad exchangeModern Benoni — Main Line — Mistake 5 — opponent CCT missedModern Benoni — Taimanov Attack — teacher lessonModern Benoni — Taimanov Attack — model gameModern Benoni — Taimanov Attack — Mistake 1 — development delayedModern Benoni — Taimanov Attack — Mistake 2 — king safety ignoredModern Benoni — Taimanov Attack — Mistake 3 — wrong pawn breakModern Benoni — Taimanov Attack — Mistake 4 — bad exchangeModern Benoni — Taimanov Attack — Mistake 5 — opponent CCT missedModern Benoni — Fianchetto — teacher lessonModern Benoni — Fianchetto — model gameModern Benoni — Fianchetto — Mistake 1 — development delayedModern Benoni — Fianchetto — Mistake 2 — king safety ignoredModern Benoni — Fianchetto — Mistake 3 — wrong pawn breakModern Benoni — Fianchetto — Mistake 4 — bad exchangeModern Benoni — Fianchetto — Mistake 5 — opponent CCT missedOld Benoni — teacher lessonOld Benoni — model gameOld Benoni — Mistake 1 — development delayedOld Benoni — Mistake 2 — king safety ignoredOld Benoni — Mistake 3 — wrong pawn breakOld Benoni — Mistake 4 — bad exchangeOld Benoni — Mistake 5 — opponent CCT missedCzech Benoni — teacher lessonCzech Benoni — model gameCzech Benoni — Mistake 1 — development delayedCzech Benoni — Mistake 2 — king safety ignoredCzech Benoni — Mistake 3 — wrong pawn breakCzech Benoni — Mistake 4 — bad exchangeCzech Benoni — Mistake 5 — opponent CCT missed
Bird Opening (7)Bird — Dutch Reversed — teacher lessonBird — Dutch Reversed — model gameBird — Dutch Reversed — Mistake 1 — development delayedBird — Dutch Reversed — Mistake 2 — king safety ignoredBird — Dutch Reversed — Mistake 3 — wrong pawn breakBird — Dutch Reversed — Mistake 4 — bad exchangeBird — Dutch Reversed — Mistake 5 — opponent CCT missed
Blackmar-Diemer Gambit (7)Main Line — teacher lessonMain Line — model gameMain Line — Mistake 1 — development delayedMain Line — Mistake 2 — king safety ignoredMain Line — Mistake 3 — wrong pawn breakMain Line — Mistake 4 — bad exchangeMain Line — Mistake 5 — opponent CCT missed
Budapest Gambit (7)Main Line — teacher lessonMain Line — model gameMain Line — Mistake 1 — development delayedMain Line — Mistake 2 — king safety ignoredMain Line — Mistake 3 — wrong pawn breakMain Line — Mistake 4 — bad exchangeMain Line — Mistake 5 — opponent CCT missed
Caro-Kann (21)Classical 4...Bf5 — teacher lessonClassical 4...Bf5 — model gameClassical 4...Bf5 — Mistake 1 — development delayedClassical 4...Bf5 — Mistake 2 — king safety ignoredClassical 4...Bf5 — Mistake 3 — wrong pawn breakClassical 4...Bf5 — Mistake 4 — bad exchangeClassical 4...Bf5 — Mistake 5 — opponent CCT missedAdvance — Tal Variation — teacher lessonAdvance — Tal Variation — model gameAdvance — Tal Variation — Mistake 1 — development delayedAdvance — Tal Variation — Mistake 2 — king safety ignoredAdvance — Tal Variation — Mistake 3 — wrong pawn breakAdvance — Tal Variation — Mistake 4 — bad exchangeAdvance — Tal Variation — Mistake 5 — opponent CCT missedPanov Attack — teacher lessonPanov Attack — model gamePanov Attack — Mistake 1 — development delayedPanov Attack — Mistake 2 — king safety ignoredPanov Attack — Mistake 3 — wrong pawn breakPanov Attack — Mistake 4 — bad exchangePanov Attack — Mistake 5 — opponent CCT missed
Catalan (14)Open Catalan — teacher lessonOpen Catalan — model gameOpen Catalan — Mistake 1 — development delayedOpen Catalan — Mistake 2 — king safety ignoredOpen Catalan — Mistake 3 — wrong pawn breakOpen Catalan — Mistake 4 — bad exchangeOpen Catalan — Mistake 5 — opponent CCT missedClosed Catalan — teacher lessonClosed Catalan — model gameClosed Catalan — Mistake 1 — development delayedClosed Catalan — Mistake 2 — king safety ignoredClosed Catalan — Mistake 3 — wrong pawn breakClosed Catalan — Mistake 4 — bad exchangeClosed Catalan — Mistake 5 — opponent CCT missed
Danish Gambit (7)Double Pawn Sacrifice — teacher lessonDouble Pawn Sacrifice — model gameDouble Pawn Sacrifice — Mistake 1 — development delayedDouble Pawn Sacrifice — Mistake 2 — king safety ignoredDouble Pawn Sacrifice — Mistake 3 — wrong pawn breakDouble Pawn Sacrifice — Mistake 4 — bad exchangeDouble Pawn Sacrifice — Mistake 5 — opponent CCT missed
Dutch Defense (14)Leningrad Dutch — teacher lessonLeningrad Dutch — model gameLeningrad Dutch — Mistake 1 — development delayedLeningrad Dutch — Mistake 2 — king safety ignoredLeningrad Dutch — Mistake 3 — wrong pawn breakLeningrad Dutch — Mistake 4 — bad exchangeLeningrad Dutch — Mistake 5 — opponent CCT missedStonewall Dutch — teacher lessonStonewall Dutch — model gameStonewall Dutch — Mistake 1 — development delayedStonewall Dutch — Mistake 2 — king safety ignoredStonewall Dutch — Mistake 3 — wrong pawn breakStonewall Dutch — Mistake 4 — bad exchangeStonewall Dutch — Mistake 5 — opponent CCT missed
English Opening (14)Symmetrical English — teacher lessonSymmetrical English — model gameSymmetrical English — Mistake 1 — development delayedSymmetrical English — Mistake 2 — king safety ignoredSymmetrical English — Mistake 3 — wrong pawn breakSymmetrical English — Mistake 4 — bad exchangeSymmetrical English — Mistake 5 — opponent CCT missedReversed Sicilian — teacher lessonReversed Sicilian — model gameReversed Sicilian — Mistake 1 — development delayedReversed Sicilian — Mistake 2 — king safety ignoredReversed Sicilian — Mistake 3 — wrong pawn breakReversed Sicilian — Mistake 4 — bad exchangeReversed Sicilian — Mistake 5 — opponent CCT missed
Evans Gambit (7)Main Line — teacher lessonMain Line — model gameMain Line — Mistake 1 — development delayedMain Line — Mistake 2 — king safety ignoredMain Line — Mistake 3 — wrong pawn breakMain Line — Mistake 4 — bad exchangeMain Line — Mistake 5 — opponent CCT missed
Flank & Other Openings (63)Dutch Defense — teacher lessonDutch Defense — model gameDutch Defense — Mistake 1 — Development ignoredDutch Defense — Mistake 2 — King safety delayedDutch Defense — Mistake 3 — Central tension released automaticallyDutch Defense — Mistake 4 — Wrong piece tradeDutch Defense — Mistake 5 — Opponent CCT ignoredLeningrad Dutch — teacher lessonLeningrad Dutch — model gameLeningrad Dutch — Mistake 1 — Development ignoredLeningrad Dutch — Mistake 2 — King safety delayedLeningrad Dutch — Mistake 3 — Central tension released automaticallyLeningrad Dutch — Mistake 4 — Wrong piece tradeLeningrad Dutch — Mistake 5 — Opponent CCT ignoredStonewall Dutch — teacher lessonStonewall Dutch — model gameStonewall Dutch — Mistake 1 — Development ignoredStonewall Dutch — Mistake 2 — King safety delayedStonewall Dutch — Mistake 3 — Central tension released automaticallyStonewall Dutch — Mistake 4 — Wrong piece tradeStonewall Dutch — Mistake 5 — Opponent CCT ignoredEnglish Opening — teacher lessonEnglish Opening — model gameEnglish Opening — Mistake 1 — Development ignoredEnglish Opening — Mistake 2 — King safety delayedEnglish Opening — Mistake 3 — Central tension released automaticallyEnglish Opening — Mistake 4 — Wrong piece tradeEnglish Opening — Mistake 5 — Opponent CCT ignoredEnglish Symmetrical — teacher lessonEnglish Symmetrical — model gameEnglish Symmetrical — Mistake 1 — Development ignoredEnglish Symmetrical — Mistake 2 — King safety delayedEnglish Symmetrical — Mistake 3 — Central tension released automaticallyEnglish Symmetrical — Mistake 4 — Wrong piece tradeEnglish Symmetrical — Mistake 5 — Opponent CCT ignoredRéti Opening — teacher lessonRéti Opening — model gameRéti Opening — Mistake 1 — Development ignoredRéti Opening — Mistake 2 — King safety delayedRéti Opening — Mistake 3 — Central tension released automaticallyRéti Opening — Mistake 4 — Wrong piece tradeRéti Opening — Mistake 5 — Opponent CCT ignoredBird Opening — teacher lessonBird Opening — model gameBird Opening — Mistake 1 — Development ignoredBird Opening — Mistake 2 — King safety delayedBird Opening — Mistake 3 — Central tension released automaticallyBird Opening — Mistake 4 — Wrong piece tradeBird Opening — Mistake 5 — Opponent CCT ignoredKing’s Fianchetto Opening — teacher lessonKing’s Fianchetto Opening — model gameKing’s Fianchetto Opening — Mistake 1 — Development ignoredKing’s Fianchetto Opening — Mistake 2 — King safety delayedKing’s Fianchetto Opening — Mistake 3 — Central tension released automaticallyKing’s Fianchetto Opening — Mistake 4 — Wrong piece tradeKing’s Fianchetto Opening — Mistake 5 — Opponent CCT ignoredNimzo-Larsen Attack — teacher lessonNimzo-Larsen Attack — model gameNimzo-Larsen Attack — Mistake 1 — Development ignoredNimzo-Larsen Attack — Mistake 2 — King safety delayedNimzo-Larsen Attack — Mistake 3 — Central tension released automaticallyNimzo-Larsen Attack — Mistake 4 — Wrong piece tradeNimzo-Larsen Attack — Mistake 5 — Opponent CCT ignored
Flank Gambits (28)Staunton Gambit vs Dutch — teacher lessonStaunton Gambit vs Dutch — model gameStaunton Gambit vs Dutch — Mistake 1 — Development ignoredStaunton Gambit vs Dutch — Mistake 2 — King safety delayedStaunton Gambit vs Dutch — Mistake 3 — Central tension released automaticallyStaunton Gambit vs Dutch — Mistake 4 — Wrong piece tradeStaunton Gambit vs Dutch — Mistake 5 — Opponent CCT ignoredLisitsyn Gambit — teacher lessonLisitsyn Gambit — model gameLisitsyn Gambit — Mistake 1 — Development ignoredLisitsyn Gambit — Mistake 2 — King safety delayedLisitsyn Gambit — Mistake 3 — Central tension released automaticallyLisitsyn Gambit — Mistake 4 — Wrong piece tradeLisitsyn Gambit — Mistake 5 — Opponent CCT ignoredFrom’s Gambit — teacher lessonFrom’s Gambit — model gameFrom’s Gambit — Mistake 1 — Development ignoredFrom’s Gambit — Mistake 2 — King safety delayedFrom’s Gambit — Mistake 3 — Central tension released automaticallyFrom’s Gambit — Mistake 4 — Wrong piece tradeFrom’s Gambit — Mistake 5 — Opponent CCT ignoredWing Gambit vs French — teacher lessonWing Gambit vs French — model gameWing Gambit vs French — Mistake 1 — Development ignoredWing Gambit vs French — Mistake 2 — King safety delayedWing Gambit vs French — Mistake 3 — Central tension released automaticallyWing Gambit vs French — Mistake 4 — Wrong piece tradeWing Gambit vs French — Mistake 5 — Opponent CCT ignored
Four Knights (7)Spanish Four Knights — teacher lessonSpanish Four Knights — model gameSpanish Four Knights — Mistake 1 — development delayedSpanish Four Knights — Mistake 2 — king safety ignoredSpanish Four Knights — Mistake 3 — wrong pawn breakSpanish Four Knights — Mistake 4 — bad exchangeSpanish Four Knights — Mistake 5 — opponent CCT missed
French & Caro Gambits (21)Milner-Barry Gambit — teacher lessonMilner-Barry Gambit — model gameMilner-Barry Gambit — Mistake 1 — Development ignoredMilner-Barry Gambit — Mistake 2 — King safety delayedMilner-Barry Gambit — Mistake 3 — Central tension released automaticallyMilner-Barry Gambit — Mistake 4 — Wrong piece tradeMilner-Barry Gambit — Mistake 5 — Opponent CCT ignoredAlapin Gambit vs French — teacher lessonAlapin Gambit vs French — model gameAlapin Gambit vs French — Mistake 1 — Development ignoredAlapin Gambit vs French — Mistake 2 — King safety delayedAlapin Gambit vs French — Mistake 3 — Central tension released automaticallyAlapin Gambit vs French — Mistake 4 — Wrong piece tradeAlapin Gambit vs French — Mistake 5 — Opponent CCT ignoredFantasy Gambit Ideas vs Caro-Kann — teacher lessonFantasy Gambit Ideas vs Caro-Kann — model gameFantasy Gambit Ideas vs Caro-Kann — Mistake 1 — Development ignoredFantasy Gambit Ideas vs Caro-Kann — Mistake 2 — King safety delayedFantasy Gambit Ideas vs Caro-Kann — Mistake 3 — Central tension released automaticallyFantasy Gambit Ideas vs Caro-Kann — Mistake 4 — Wrong piece tradeFantasy Gambit Ideas vs Caro-Kann — Mistake 5 — Opponent CCT ignored
French Defense (21)Winawer Poisoned Pawn — teacher lessonWinawer Poisoned Pawn — model gameWinawer Poisoned Pawn — Mistake 1 — development delayedWinawer Poisoned Pawn — Mistake 2 — king safety ignoredWinawer Poisoned Pawn — Mistake 3 — wrong pawn breakWinawer Poisoned Pawn — Mistake 4 — bad exchangeWinawer Poisoned Pawn — Mistake 5 — opponent CCT missedTarrasch 3.Nd2 — teacher lessonTarrasch 3.Nd2 — model gameTarrasch 3.Nd2 — Mistake 1 — development delayedTarrasch 3.Nd2 — Mistake 2 — king safety ignoredTarrasch 3.Nd2 — Mistake 3 — wrong pawn breakTarrasch 3.Nd2 — Mistake 4 — bad exchangeTarrasch 3.Nd2 — Mistake 5 — opponent CCT missedAdvance Variation — teacher lessonAdvance Variation — model gameAdvance Variation — Mistake 1 — development delayedAdvance Variation — Mistake 2 — king safety ignoredAdvance Variation — Mistake 3 — wrong pawn breakAdvance Variation — Mistake 4 — bad exchangeAdvance Variation — Mistake 5 — opponent CCT missed
Grünfeld (14)Exchange Variation — teacher lessonExchange Variation — model gameExchange Variation — Mistake 1 — development delayedExchange Variation — Mistake 2 — king safety ignoredExchange Variation — Mistake 3 — wrong pawn breakExchange Variation — Mistake 4 — bad exchangeExchange Variation — Mistake 5 — opponent CCT missedRussian System — teacher lessonRussian System — model gameRussian System — Mistake 1 — development delayedRussian System — Mistake 2 — king safety ignoredRussian System — Mistake 3 — wrong pawn breakRussian System — Mistake 4 — bad exchangeRussian System — Mistake 5 — opponent CCT missed
Icelandic Gambit (7)Scandinavian Icelandic — teacher lessonScandinavian Icelandic — model gameScandinavian Icelandic — Mistake 1 — development delayedScandinavian Icelandic — Mistake 2 — king safety ignoredScandinavian Icelandic — Mistake 3 — wrong pawn breakScandinavian Icelandic — Mistake 4 — bad exchangeScandinavian Icelandic — Mistake 5 — opponent CCT missed
Indian Defenses (70)Nimzo-Indian Defense — teacher lessonNimzo-Indian Defense — model gameNimzo-Indian Defense — Mistake 1 — Development ignoredNimzo-Indian Defense — Mistake 2 — King safety delayedNimzo-Indian Defense — Mistake 3 — Central tension released automaticallyNimzo-Indian Defense — Mistake 4 — Wrong piece tradeNimzo-Indian Defense — Mistake 5 — Opponent CCT ignoredQueen’s Indian Defense — teacher lessonQueen’s Indian Defense — model gameQueen’s Indian Defense — Mistake 1 — Development ignoredQueen’s Indian Defense — Mistake 2 — King safety delayedQueen’s Indian Defense — Mistake 3 — Central tension released automaticallyQueen’s Indian Defense — Mistake 4 — Wrong piece tradeQueen’s Indian Defense — Mistake 5 — Opponent CCT ignoredBogo-Indian Defense — teacher lessonBogo-Indian Defense — model gameBogo-Indian Defense — Mistake 1 — Development ignoredBogo-Indian Defense — Mistake 2 — King safety delayedBogo-Indian Defense — Mistake 3 — Central tension released automaticallyBogo-Indian Defense — Mistake 4 — Wrong piece tradeBogo-Indian Defense — Mistake 5 — Opponent CCT ignoredKing’s Indian Defense — teacher lessonKing’s Indian Defense — model gameKing’s Indian Defense — Mistake 1 — Development ignoredKing’s Indian Defense — Mistake 2 — King safety delayedKing’s Indian Defense — Mistake 3 — Central tension released automaticallyKing’s Indian Defense — Mistake 4 — Wrong piece tradeKing’s Indian Defense — Mistake 5 — Opponent CCT ignoredGrünfeld Defense — teacher lessonGrünfeld Defense — model gameGrünfeld Defense — Mistake 1 — Development ignoredGrünfeld Defense — Mistake 2 — King safety delayedGrünfeld Defense — Mistake 3 — Central tension released automaticallyGrünfeld Defense — Mistake 4 — Wrong piece tradeGrünfeld Defense — Mistake 5 — Opponent CCT ignoredBenoni Defense — teacher lessonBenoni Defense — model gameBenoni Defense — Mistake 1 — Development ignoredBenoni Defense — Mistake 2 — King safety delayedBenoni Defense — Mistake 3 — Central tension released automaticallyBenoni Defense — Mistake 4 — Wrong piece tradeBenoni Defense — Mistake 5 — Opponent CCT ignoredOld Benoni Defense — teacher lessonOld Benoni Defense — model gameOld Benoni Defense — Mistake 1 — Development ignoredOld Benoni Defense — Mistake 2 — King safety delayedOld Benoni Defense — Mistake 3 — Central tension released automaticallyOld Benoni Defense — Mistake 4 — Wrong piece tradeOld Benoni Defense — Mistake 5 — Opponent CCT ignoredBenko Gambit — teacher lessonBenko Gambit — model gameBenko Gambit — Mistake 1 — Development ignoredBenko Gambit — Mistake 2 — King safety delayedBenko Gambit — Mistake 3 — Central tension released automaticallyBenko Gambit — Mistake 4 — Wrong piece tradeBenko Gambit — Mistake 5 — Opponent CCT ignoredBudapest Defense — teacher lessonBudapest Defense — model gameBudapest Defense — Mistake 1 — Development ignoredBudapest Defense — Mistake 2 — King safety delayedBudapest Defense — Mistake 3 — Central tension released automaticallyBudapest Defense — Mistake 4 — Wrong piece tradeBudapest Defense — Mistake 5 — Opponent CCT ignoredOld Indian Defense — teacher lessonOld Indian Defense — model gameOld Indian Defense — Mistake 1 — Development ignoredOld Indian Defense — Mistake 2 — King safety delayedOld Indian Defense — Mistake 3 — Central tension released automaticallyOld Indian Defense — Mistake 4 — Wrong piece tradeOld Indian Defense — Mistake 5 — Opponent CCT ignored
Italian Game (14)Giuoco Pianissimo — teacher lessonGiuoco Pianissimo — model gameGiuoco Pianissimo — Mistake 1 — development delayedGiuoco Pianissimo — Mistake 2 — king safety ignoredGiuoco Pianissimo — Mistake 3 — wrong pawn breakGiuoco Pianissimo — Mistake 4 — bad exchangeGiuoco Pianissimo — Mistake 5 — opponent CCT missedTwo Knights Defense — teacher lessonTwo Knights Defense — model gameTwo Knights Defense — Mistake 1 — development delayedTwo Knights Defense — Mistake 2 — king safety ignoredTwo Knights Defense — Mistake 3 — wrong pawn breakTwo Knights Defense — Mistake 4 — bad exchangeTwo Knights Defense — Mistake 5 — opponent CCT missed
King Pawn Gambits (91)King’s Gambit — teacher lessonKing’s Gambit — model gameKing’s Gambit — Mistake 1 — Development ignoredKing’s Gambit — Mistake 2 — King safety delayedKing’s Gambit — Mistake 3 — Central tension released automaticallyKing’s Gambit — Mistake 4 — Wrong piece tradeKing’s Gambit — Mistake 5 — Opponent CCT ignoredKing’s Gambit Accepted — teacher lessonKing’s Gambit Accepted — model gameKing’s Gambit Accepted — Mistake 1 — Development ignoredKing’s Gambit Accepted — Mistake 2 — King safety delayedKing’s Gambit Accepted — Mistake 3 — Central tension released automaticallyKing’s Gambit Accepted — Mistake 4 — Wrong piece tradeKing’s Gambit Accepted — Mistake 5 — Opponent CCT ignoredEvans Gambit — teacher lessonEvans Gambit — model gameEvans Gambit — Mistake 1 — Development ignoredEvans Gambit — Mistake 2 — King safety delayedEvans Gambit — Mistake 3 — Central tension released automaticallyEvans Gambit — Mistake 4 — Wrong piece tradeEvans Gambit — Mistake 5 — Opponent CCT ignoredDanish Gambit — teacher lessonDanish Gambit — model gameDanish Gambit — Mistake 1 — Development ignoredDanish Gambit — Mistake 2 — King safety delayedDanish Gambit — Mistake 3 — Central tension released automaticallyDanish Gambit — Mistake 4 — Wrong piece tradeDanish Gambit — Mistake 5 — Opponent CCT ignoredScotch Gambit — teacher lessonScotch Gambit — model gameScotch Gambit — Mistake 1 — Development ignoredScotch Gambit — Mistake 2 — King safety delayedScotch Gambit — Mistake 3 — Central tension released automaticallyScotch Gambit — Mistake 4 — Wrong piece tradeScotch Gambit — Mistake 5 — Opponent CCT ignoredGöring Gambit — teacher lessonGöring Gambit — model gameGöring Gambit — Mistake 1 — Development ignoredGöring Gambit — Mistake 2 — King safety delayedGöring Gambit — Mistake 3 — Central tension released automaticallyGöring Gambit — Mistake 4 — Wrong piece tradeGöring Gambit — Mistake 5 — Opponent CCT ignoredUrusov Gambit — teacher lessonUrusov Gambit — model gameUrusov Gambit — Mistake 1 — Development ignoredUrusov Gambit — Mistake 2 — King safety delayedUrusov Gambit — Mistake 3 — Central tension released automaticallyUrusov Gambit — Mistake 4 — Wrong piece tradeUrusov Gambit — Mistake 5 — Opponent CCT ignoredHalloween Gambit — teacher lessonHalloween Gambit — model gameHalloween Gambit — Mistake 1 — Development ignoredHalloween Gambit — Mistake 2 — King safety delayedHalloween Gambit — Mistake 3 — Central tension released automaticallyHalloween Gambit — Mistake 4 — Wrong piece tradeHalloween Gambit — Mistake 5 — Opponent CCT ignoredLatvian Gambit — teacher lessonLatvian Gambit — model gameLatvian Gambit — Mistake 1 — Development ignoredLatvian Gambit — Mistake 2 — King safety delayedLatvian Gambit — Mistake 3 — Central tension released automaticallyLatvian Gambit — Mistake 4 — Wrong piece tradeLatvian Gambit — Mistake 5 — Opponent CCT ignoredElephant Gambit — teacher lessonElephant Gambit — model gameElephant Gambit — Mistake 1 — Development ignoredElephant Gambit — Mistake 2 — King safety delayedElephant Gambit — Mistake 3 — Central tension released automaticallyElephant Gambit — Mistake 4 — Wrong piece tradeElephant Gambit — Mistake 5 — Opponent CCT ignoredStafford Gambit — teacher lessonStafford Gambit — model gameStafford Gambit — Mistake 1 — Development ignoredStafford Gambit — Mistake 2 — King safety delayedStafford Gambit — Mistake 3 — Central tension released automaticallyStafford Gambit — Mistake 4 — Wrong piece tradeStafford Gambit — Mistake 5 — Opponent CCT ignoredRousseau Gambit — teacher lessonRousseau Gambit — model gameRousseau Gambit — Mistake 1 — Development ignoredRousseau Gambit — Mistake 2 — King safety delayedRousseau Gambit — Mistake 3 — Central tension released automaticallyRousseau Gambit — Mistake 4 — Wrong piece tradeRousseau Gambit — Mistake 5 — Opponent CCT ignoredSchliemann / Jaenisch Gambit — teacher lessonSchliemann / Jaenisch Gambit — model gameSchliemann / Jaenisch Gambit — Mistake 1 — Development ignoredSchliemann / Jaenisch Gambit — Mistake 2 — King safety delayedSchliemann / Jaenisch Gambit — Mistake 3 — Central tension released automaticallySchliemann / Jaenisch Gambit — Mistake 4 — Wrong piece tradeSchliemann / Jaenisch Gambit — Mistake 5 — Opponent CCT ignored
King's Gambit (7)Accepted — 3.Nf3 — teacher lessonAccepted — 3.Nf3 — model gameAccepted — 3.Nf3 — Mistake 1 — development delayedAccepted — 3.Nf3 — Mistake 2 — king safety ignoredAccepted — 3.Nf3 — Mistake 3 — wrong pawn breakAccepted — 3.Nf3 — Mistake 4 — bad exchangeAccepted — 3.Nf3 — Mistake 5 — opponent CCT missed
King's Indian (21)Classical — Mar del Plata — teacher lessonClassical — Mar del Plata — model gameClassical — Mar del Plata — Mistake 1 — development delayedClassical — Mar del Plata — Mistake 2 — king safety ignoredClassical — Mar del Plata — Mistake 3 — wrong pawn breakClassical — Mar del Plata — Mistake 4 — bad exchangeClassical — Mar del Plata — Mistake 5 — opponent CCT missedSämisch — teacher lessonSämisch — model gameSämisch — Mistake 1 — development delayedSämisch — Mistake 2 — king safety ignoredSämisch — Mistake 3 — wrong pawn breakSämisch — Mistake 4 — bad exchangeSämisch — Mistake 5 — opponent CCT missedFianchetto Variation — teacher lessonFianchetto Variation — model gameFianchetto Variation — Mistake 1 — development delayedFianchetto Variation — Mistake 2 — king safety ignoredFianchetto Variation — Mistake 3 — wrong pawn breakFianchetto Variation — Mistake 4 — bad exchangeFianchetto Variation — Mistake 5 — opponent CCT missed
Nimzo-Indian (21)Rubinstein 4.e3 — teacher lessonRubinstein 4.e3 — model gameRubinstein 4.e3 — Mistake 1 — development delayedRubinstein 4.e3 — Mistake 2 — king safety ignoredRubinstein 4.e3 — Mistake 3 — wrong pawn breakRubinstein 4.e3 — Mistake 4 — bad exchangeRubinstein 4.e3 — Mistake 5 — opponent CCT missedSämisch 4.a3 — teacher lessonSämisch 4.a3 — model gameSämisch 4.a3 — Mistake 1 — development delayedSämisch 4.a3 — Mistake 2 — king safety ignoredSämisch 4.a3 — Mistake 3 — wrong pawn breakSämisch 4.a3 — Mistake 4 — bad exchangeSämisch 4.a3 — Mistake 5 — opponent CCT missedClassical 4.Qc2 — teacher lessonClassical 4.Qc2 — model gameClassical 4.Qc2 — Mistake 1 — development delayedClassical 4.Qc2 — Mistake 2 — king safety ignoredClassical 4.Qc2 — Mistake 3 — wrong pawn breakClassical 4.Qc2 — Mistake 4 — bad exchangeClassical 4.Qc2 — Mistake 5 — opponent CCT missed
Open Games — 1.e4 e5 (56)Ruy Lopez (Spanish) — teacher lessonRuy Lopez (Spanish) — model gameRuy Lopez (Spanish) — Mistake 1 — Development ignoredRuy Lopez (Spanish) — Mistake 2 — King safety delayedRuy Lopez (Spanish) — Mistake 3 — Central tension released automaticallyRuy Lopez (Spanish) — Mistake 4 — Wrong piece tradeRuy Lopez (Spanish) — Mistake 5 — Opponent CCT ignoredItalian Game — teacher lessonItalian Game — model gameItalian Game — Mistake 1 — Development ignoredItalian Game — Mistake 2 — King safety delayedItalian Game — Mistake 3 — Central tension released automaticallyItalian Game — Mistake 4 — Wrong piece tradeItalian Game — Mistake 5 — Opponent CCT ignoredScotch Game — teacher lessonScotch Game — model gameScotch Game — Mistake 1 — Development ignoredScotch Game — Mistake 2 — King safety delayedScotch Game — Mistake 3 — Central tension released automaticallyScotch Game — Mistake 4 — Wrong piece tradeScotch Game — Mistake 5 — Opponent CCT ignoredFour Knights Game — teacher lessonFour Knights Game — model gameFour Knights Game — Mistake 1 — Development ignoredFour Knights Game — Mistake 2 — King safety delayedFour Knights Game — Mistake 3 — Central tension released automaticallyFour Knights Game — Mistake 4 — Wrong piece tradeFour Knights Game — Mistake 5 — Opponent CCT ignoredVienna Game — teacher lessonVienna Game — model gameVienna Game — Mistake 1 — Development ignoredVienna Game — Mistake 2 — King safety delayedVienna Game — Mistake 3 — Central tension released automaticallyVienna Game — Mistake 4 — Wrong piece tradeVienna Game — Mistake 5 — Opponent CCT ignoredBishop’s Opening — teacher lessonBishop’s Opening — model gameBishop’s Opening — Mistake 1 — Development ignoredBishop’s Opening — Mistake 2 — King safety delayedBishop’s Opening — Mistake 3 — Central tension released automaticallyBishop’s Opening — Mistake 4 — Wrong piece tradeBishop’s Opening — Mistake 5 — Opponent CCT ignoredPonziani Opening — teacher lessonPonziani Opening — model gamePonziani Opening — Mistake 1 — Development ignoredPonziani Opening — Mistake 2 — King safety delayedPonziani Opening — Mistake 3 — Central tension released automaticallyPonziani Opening — Mistake 4 — Wrong piece tradePonziani Opening — Mistake 5 — Opponent CCT ignoredCenter Game — teacher lessonCenter Game — model gameCenter Game — Mistake 1 — Development ignoredCenter Game — Mistake 2 — King safety delayedCenter Game — Mistake 3 — Central tension released automaticallyCenter Game — Mistake 4 — Wrong piece tradeCenter Game — Mistake 5 — Opponent CCT ignored
Open Games — Black (14)Petrov Defense — teacher lessonPetrov Defense — model gamePetrov Defense — Mistake 1 — Development ignoredPetrov Defense — Mistake 2 — King safety delayedPetrov Defense — Mistake 3 — Central tension released automaticallyPetrov Defense — Mistake 4 — Wrong piece tradePetrov Defense — Mistake 5 — Opponent CCT ignoredPhilidor Defense — teacher lessonPhilidor Defense — model gamePhilidor Defense — Mistake 1 — Development ignoredPhilidor Defense — Mistake 2 — King safety delayedPhilidor Defense — Mistake 3 — Central tension released automaticallyPhilidor Defense — Mistake 4 — Wrong piece tradePhilidor Defense — Mistake 5 — Opponent CCT ignored
Other Gambits (35)Englund Gambit — Hartlaub-Charlick — teacher lessonEnglund Gambit — Hartlaub-Charlick — model gameEnglund Gambit — Hartlaub-Charlick — Mistake 1 — Development ignoredEnglund Gambit — Hartlaub-Charlick — Mistake 2 — King safety delayedEnglund Gambit — Hartlaub-Charlick — Mistake 3 — Central tension released automaticallyEnglund Gambit — Hartlaub-Charlick — Mistake 4 — Wrong piece tradeEnglund Gambit — Hartlaub-Charlick — Mistake 5 — Opponent CCT ignoredIcelandic Gambit — teacher lessonIcelandic Gambit — model gameIcelandic Gambit — Mistake 1 — Development ignoredIcelandic Gambit — Mistake 2 — King safety delayedIcelandic Gambit — Mistake 3 — Central tension released automaticallyIcelandic Gambit — Mistake 4 — Wrong piece tradeIcelandic Gambit — Mistake 5 — Opponent CCT ignoredPortuguese Gambit — teacher lessonPortuguese Gambit — model gamePortuguese Gambit — Mistake 1 — Development ignoredPortuguese Gambit — Mistake 2 — King safety delayedPortuguese Gambit — Mistake 3 — Central tension released automaticallyPortuguese Gambit — Mistake 4 — Wrong piece tradePortuguese Gambit — Mistake 5 — Opponent CCT ignoredTennison Gambit — teacher lessonTennison Gambit — model gameTennison Gambit — Mistake 1 — Development ignoredTennison Gambit — Mistake 2 — King safety delayedTennison Gambit — Mistake 3 — Central tension released automaticallyTennison Gambit — Mistake 4 — Wrong piece tradeTennison Gambit — Mistake 5 — Opponent CCT ignoredJerome Gambit — teacher lessonJerome Gambit — model gameJerome Gambit — Mistake 1 — Development ignoredJerome Gambit — Mistake 2 — King safety delayedJerome Gambit — Mistake 3 — Central tension released automaticallyJerome Gambit — Mistake 4 — Wrong piece tradeJerome Gambit — Mistake 5 — Opponent CCT ignored
Pirc Defense (7)Austrian Attack — teacher lessonAustrian Attack — model gameAustrian Attack — Mistake 1 — development delayedAustrian Attack — Mistake 2 — king safety ignoredAustrian Attack — Mistake 3 — wrong pawn breakAustrian Attack — Mistake 4 — bad exchangeAustrian Attack — Mistake 5 — opponent CCT missed
Queen Pawn Gambits (63)Queen’s Gambit — teacher lessonQueen’s Gambit — model gameQueen’s Gambit — Mistake 1 — Development ignoredQueen’s Gambit — Mistake 2 — King safety delayedQueen’s Gambit — Mistake 3 — Central tension released automaticallyQueen’s Gambit — Mistake 4 — Wrong piece tradeQueen’s Gambit — Mistake 5 — Opponent CCT ignoredAlbin Countergambit — teacher lessonAlbin Countergambit — model gameAlbin Countergambit — Mistake 1 — Development ignoredAlbin Countergambit — Mistake 2 — King safety delayedAlbin Countergambit — Mistake 3 — Central tension released automaticallyAlbin Countergambit — Mistake 4 — Wrong piece tradeAlbin Countergambit — Mistake 5 — Opponent CCT ignoredBlackmar-Diemer Gambit — teacher lessonBlackmar-Diemer Gambit — model gameBlackmar-Diemer Gambit — Mistake 1 — Development ignoredBlackmar-Diemer Gambit — Mistake 2 — King safety delayedBlackmar-Diemer Gambit — Mistake 3 — Central tension released automaticallyBlackmar-Diemer Gambit — Mistake 4 — Wrong piece tradeBlackmar-Diemer Gambit — Mistake 5 — Opponent CCT ignoredBudapest Gambit — teacher lessonBudapest Gambit — model gameBudapest Gambit — Mistake 1 — Development ignoredBudapest Gambit — Mistake 2 — King safety delayedBudapest Gambit — Mistake 3 — Central tension released automaticallyBudapest Gambit — Mistake 4 — Wrong piece tradeBudapest Gambit — Mistake 5 — Opponent CCT ignoredBenko Gambit — teacher lessonBenko Gambit — model gameBenko Gambit — Mistake 1 — Development ignoredBenko Gambit — Mistake 2 — King safety delayedBenko Gambit — Mistake 3 — Central tension released automaticallyBenko Gambit — Mistake 4 — Wrong piece tradeBenko Gambit — Mistake 5 — Opponent CCT ignoredEnglund Gambit — teacher lessonEnglund Gambit — model gameEnglund Gambit — Mistake 1 — Development ignoredEnglund Gambit — Mistake 2 — King safety delayedEnglund Gambit — Mistake 3 — Central tension released automaticallyEnglund Gambit — Mistake 4 — Wrong piece tradeEnglund Gambit — Mistake 5 — Opponent CCT ignoredvon Hennig-Schara Gambit — teacher lessonvon Hennig-Schara Gambit — model gamevon Hennig-Schara Gambit — Mistake 1 — Development ignoredvon Hennig-Schara Gambit — Mistake 2 — King safety delayedvon Hennig-Schara Gambit — Mistake 3 — Central tension released automaticallyvon Hennig-Schara Gambit — Mistake 4 — Wrong piece tradevon Hennig-Schara Gambit — Mistake 5 — Opponent CCT ignoredBlumenfeld Gambit — teacher lessonBlumenfeld Gambit — model gameBlumenfeld Gambit — Mistake 1 — Development ignoredBlumenfeld Gambit — Mistake 2 — King safety delayedBlumenfeld Gambit — Mistake 3 — Central tension released automaticallyBlumenfeld Gambit — Mistake 4 — Wrong piece tradeBlumenfeld Gambit — Mistake 5 — Opponent CCT ignoredMarshall Defense Gambit Ideas — teacher lessonMarshall Defense Gambit Ideas — model gameMarshall Defense Gambit Ideas — Mistake 1 — Development ignoredMarshall Defense Gambit Ideas — Mistake 2 — King safety delayedMarshall Defense Gambit Ideas — Mistake 3 — Central tension released automaticallyMarshall Defense Gambit Ideas — Mistake 4 — Wrong piece tradeMarshall Defense Gambit Ideas — Mistake 5 — Opponent CCT ignored
Queen's Gambit (35)QGD — Exchange Variation — teacher lessonQGD — Exchange Variation — model gameQGD — Exchange Variation — Mistake 1 — development delayedQGD — Exchange Variation — Mistake 2 — king safety ignoredQGD — Exchange Variation — Mistake 3 — wrong pawn breakQGD — Exchange Variation — Mistake 4 — bad exchangeQGD — Exchange Variation — Mistake 5 — opponent CCT missedQGD — Orthodox Defense — teacher lessonQGD — Orthodox Defense — model gameQGD — Orthodox Defense — Mistake 1 — development delayedQGD — Orthodox Defense — Mistake 2 — king safety ignoredQGD — Orthodox Defense — Mistake 3 — wrong pawn breakQGD — Orthodox Defense — Mistake 4 — bad exchangeQGD — Orthodox Defense — Mistake 5 — opponent CCT missedQGD — Tartakower — teacher lessonQGD — Tartakower — model gameQGD — Tartakower — Mistake 1 — development delayedQGD — Tartakower — Mistake 2 — king safety ignoredQGD — Tartakower — Mistake 3 — wrong pawn breakQGD — Tartakower — Mistake 4 — bad exchangeQGD — Tartakower — Mistake 5 — opponent CCT missedQGD — Cambridge Springs — teacher lessonQGD — Cambridge Springs — model gameQGD — Cambridge Springs — Mistake 1 — development delayedQGD — Cambridge Springs — Mistake 2 — king safety ignoredQGD — Cambridge Springs — Mistake 3 — wrong pawn breakQGD — Cambridge Springs — Mistake 4 — bad exchangeQGD — Cambridge Springs — Mistake 5 — opponent CCT missedQueen’s Gambit Accepted — teacher lessonQueen’s Gambit Accepted — model gameQueen’s Gambit Accepted — Mistake 1 — development delayedQueen’s Gambit Accepted — Mistake 2 — king safety ignoredQueen’s Gambit Accepted — Mistake 3 — wrong pawn breakQueen’s Gambit Accepted — Mistake 4 — bad exchangeQueen’s Gambit Accepted — Mistake 5 — opponent CCT missed
Queen's Gambit Accepted (10)QGA Classical — teacher lessonQGA Classical — model gameQGA Classical — Mistake 1 — Release central tension too earlyQGA Classical — Mistake 2 — Attack before development is completeQGA Classical — Mistake 3 — Ignore the opponent’s forcing moveQGA 3.e4 — teacher lessonQGA 3.e4 — model gameQGA 3.e4 — Mistake 1 — Release central tension too earlyQGA 3.e4 — Mistake 2 — Attack before development is completeQGA 3.e4 — Mistake 3 — Ignore the opponent’s forcing move
Queen's Gambit Declined (55)QGD Main Line — teacher lessonQGD Main Line — model gameQGD Main Line — Mistake 1 — Release central tension too earlyQGD Main Line — Mistake 2 — Attack before development is completeQGD Main Line — Mistake 3 — Ignore the opponent’s forcing moveExchange Variation — teacher lessonExchange Variation — model gameExchange Variation — Mistake 1 — Release central tension too earlyExchange Variation — Mistake 2 — Attack before development is completeExchange Variation — Mistake 3 — Ignore the opponent’s forcing moveOrthodox Defense — teacher lessonOrthodox Defense — model gameOrthodox Defense — Mistake 1 — Release central tension too earlyOrthodox Defense — Mistake 2 — Attack before development is completeOrthodox Defense — Mistake 3 — Ignore the opponent’s forcing moveLasker Defense — teacher lessonLasker Defense — model gameLasker Defense — Mistake 1 — Release central tension too earlyLasker Defense — Mistake 2 — Attack before development is completeLasker Defense — Mistake 3 — Ignore the opponent’s forcing moveTartakower Defense — teacher lessonTartakower Defense — model gameTartakower Defense — Mistake 1 — Release central tension too earlyTartakower Defense — Mistake 2 — Attack before development is completeTartakower Defense — Mistake 3 — Ignore the opponent’s forcing moveCambridge Springs Defense — teacher lessonCambridge Springs Defense — model gameCambridge Springs Defense — Mistake 1 — Release central tension too earlyCambridge Springs Defense — Mistake 2 — Attack before development is completeCambridge Springs Defense — Mistake 3 — Ignore the opponent’s forcing moveRagozin Defense — teacher lessonRagozin Defense — model gameRagozin Defense — Mistake 1 — Release central tension too earlyRagozin Defense — Mistake 2 — Attack before development is completeRagozin Defense — Mistake 3 — Ignore the opponent’s forcing moveVienna Variation — teacher lessonVienna Variation — model gameVienna Variation — Mistake 1 — Release central tension too earlyVienna Variation — Mistake 2 — Attack before development is completeVienna Variation — Mistake 3 — Ignore the opponent’s forcing moveHarrwitz Attack — teacher lessonHarrwitz Attack — model gameHarrwitz Attack — Mistake 1 — Release central tension too earlyHarrwitz Attack — Mistake 2 — Attack before development is completeHarrwitz Attack — Mistake 3 — Ignore the opponent’s forcing moveTarrasch Defense — teacher lessonTarrasch Defense — model gameTarrasch Defense — Mistake 1 — Release central tension too earlyTarrasch Defense — Mistake 2 — Attack before development is completeTarrasch Defense — Mistake 3 — Ignore the opponent’s forcing moveSemi-Tarrasch Defense — teacher lessonSemi-Tarrasch Defense — model gameSemi-Tarrasch Defense — Mistake 1 — Release central tension too earlySemi-Tarrasch Defense — Mistake 2 — Attack before development is completeSemi-Tarrasch Defense — Mistake 3 — Ignore the opponent’s forcing move
Queen's Gambit Sidelines (25)Chigorin Defense — teacher lessonChigorin Defense — model gameChigorin Defense — Mistake 1 — Release central tension too earlyChigorin Defense — Mistake 2 — Attack before development is completeChigorin Defense — Mistake 3 — Ignore the opponent’s forcing moveAlbin Countergambit — teacher lessonAlbin Countergambit — model gameAlbin Countergambit — Mistake 1 — Release central tension too earlyAlbin Countergambit — Mistake 2 — Attack before development is completeAlbin Countergambit — Mistake 3 — Ignore the opponent’s forcing moveBaltic Defense — teacher lessonBaltic Defense — model gameBaltic Defense — Mistake 1 — Release central tension too earlyBaltic Defense — Mistake 2 — Attack before development is completeBaltic Defense — Mistake 3 — Ignore the opponent’s forcing moveMarshall Defense — teacher lessonMarshall Defense — model gameMarshall Defense — Mistake 1 — Release central tension too earlyMarshall Defense — Mistake 2 — Attack before development is completeMarshall Defense — Mistake 3 — Ignore the opponent’s forcing moveAustrian Defense — teacher lessonAustrian Defense — model gameAustrian Defense — Mistake 1 — Release central tension too earlyAustrian Defense — Mistake 2 — Attack before development is completeAustrian Defense — Mistake 3 — Ignore the opponent’s forcing move
Queen’s Pawn Openings (77)Queen’s Gambit Declined — teacher lessonQueen’s Gambit Declined — model gameQueen’s Gambit Declined — Mistake 1 — Development ignoredQueen’s Gambit Declined — Mistake 2 — King safety delayedQueen’s Gambit Declined — Mistake 3 — Central tension released automaticallyQueen’s Gambit Declined — Mistake 4 — Wrong piece tradeQueen’s Gambit Declined — Mistake 5 — Opponent CCT ignoredQueen’s Gambit Accepted — teacher lessonQueen’s Gambit Accepted — model gameQueen’s Gambit Accepted — Mistake 1 — Development ignoredQueen’s Gambit Accepted — Mistake 2 — King safety delayedQueen’s Gambit Accepted — Mistake 3 — Central tension released automaticallyQueen’s Gambit Accepted — Mistake 4 — Wrong piece tradeQueen’s Gambit Accepted — Mistake 5 — Opponent CCT ignoredSlav Defense — teacher lessonSlav Defense — model gameSlav Defense — Mistake 1 — Development ignoredSlav Defense — Mistake 2 — King safety delayedSlav Defense — Mistake 3 — Central tension released automaticallySlav Defense — Mistake 4 — Wrong piece tradeSlav Defense — Mistake 5 — Opponent CCT ignoredSemi-Slav Defense — teacher lessonSemi-Slav Defense — model gameSemi-Slav Defense — Mistake 1 — Development ignoredSemi-Slav Defense — Mistake 2 — King safety delayedSemi-Slav Defense — Mistake 3 — Central tension released automaticallySemi-Slav Defense — Mistake 4 — Wrong piece tradeSemi-Slav Defense — Mistake 5 — Opponent CCT ignoredTarrasch Defense — teacher lessonTarrasch Defense — model gameTarrasch Defense — Mistake 1 — Development ignoredTarrasch Defense — Mistake 2 — King safety delayedTarrasch Defense — Mistake 3 — Central tension released automaticallyTarrasch Defense — Mistake 4 — Wrong piece tradeTarrasch Defense — Mistake 5 — Opponent CCT ignoredChigorin Defense — teacher lessonChigorin Defense — model gameChigorin Defense — Mistake 1 — Development ignoredChigorin Defense — Mistake 2 — King safety delayedChigorin Defense — Mistake 3 — Central tension released automaticallyChigorin Defense — Mistake 4 — Wrong piece tradeChigorin Defense — Mistake 5 — Opponent CCT ignoredLondon System — teacher lessonLondon System — model gameLondon System — Mistake 1 — Development ignoredLondon System — Mistake 2 — King safety delayedLondon System — Mistake 3 — Central tension released automaticallyLondon System — Mistake 4 — Wrong piece tradeLondon System — Mistake 5 — Opponent CCT ignoredColle System — teacher lessonColle System — model gameColle System — Mistake 1 — Development ignoredColle System — Mistake 2 — King safety delayedColle System — Mistake 3 — Central tension released automaticallyColle System — Mistake 4 — Wrong piece tradeColle System — Mistake 5 — Opponent CCT ignoredTorre Attack — teacher lessonTorre Attack — model gameTorre Attack — Mistake 1 — Development ignoredTorre Attack — Mistake 2 — King safety delayedTorre Attack — Mistake 3 — Central tension released automaticallyTorre Attack — Mistake 4 — Wrong piece tradeTorre Attack — Mistake 5 — Opponent CCT ignoredTrompowsky Attack — teacher lessonTrompowsky Attack — model gameTrompowsky Attack — Mistake 1 — Development ignoredTrompowsky Attack — Mistake 2 — King safety delayedTrompowsky Attack — Mistake 3 — Central tension released automaticallyTrompowsky Attack — Mistake 4 — Wrong piece tradeTrompowsky Attack — Mistake 5 — Opponent CCT ignoredVeresov Opening — teacher lessonVeresov Opening — model gameVeresov Opening — Mistake 1 — Development ignoredVeresov Opening — Mistake 2 — King safety delayedVeresov Opening — Mistake 3 — Central tension released automaticallyVeresov Opening — Mistake 4 — Wrong piece tradeVeresov Opening — Mistake 5 — Opponent CCT ignored
Réti Opening (7)Réti Main Setup — teacher lessonRéti Main Setup — model gameRéti Main Setup — Mistake 1 — development delayedRéti Main Setup — Mistake 2 — king safety ignoredRéti Main Setup — Mistake 3 — wrong pawn breakRéti Main Setup — Mistake 4 — bad exchangeRéti Main Setup — Mistake 5 — opponent CCT missed
Ruy Lopez (28)Berlin Defense — teacher lessonBerlin Defense — model gameBerlin Defense — Mistake 1 — development delayedBerlin Defense — Mistake 2 — king safety ignoredBerlin Defense — Mistake 3 — wrong pawn breakBerlin Defense — Mistake 4 — bad exchangeBerlin Defense — Mistake 5 — opponent CCT missedExchange Variation — teacher lessonExchange Variation — model gameExchange Variation — Mistake 1 — development delayedExchange Variation — Mistake 2 — king safety ignoredExchange Variation — Mistake 3 — wrong pawn breakExchange Variation — Mistake 4 — bad exchangeExchange Variation — Mistake 5 — opponent CCT missedClosed Spanish — teacher lessonClosed Spanish — model gameClosed Spanish — Mistake 1 — development delayedClosed Spanish — Mistake 2 — king safety ignoredClosed Spanish — Mistake 3 — wrong pawn breakClosed Spanish — Mistake 4 — bad exchangeClosed Spanish — Mistake 5 — opponent CCT missedMarshall Attack — teacher lessonMarshall Attack — model gameMarshall Attack — Mistake 1 — development delayedMarshall Attack — Mistake 2 — king safety ignoredMarshall Attack — Mistake 3 — wrong pawn breakMarshall Attack — Mistake 4 — bad exchangeMarshall Attack — Mistake 5 — opponent CCT missed
Scandinavian Defense (61)Main Line — 3...Qa5 — teacher lessonMain Line — 3...Qa5 — 2...Nf6 — Modern ScandinavianMain Line — 3...Qa5 — 3...Qd8 — ValencianMain Line — 3...Qa5 — 3...Qd6 — Gubinsky-MeltsMain Line — 3...Qa5 — Mistake 1 — Move the queen repeatedlyMain Line — 3...Qa5 — Mistake 2 — Grab pawns and forget developmentMain Line — 3...Qa5 — Mistake 3 — Delay king safetyModern Variation — 2...Nf6 — teacher lessonModern Variation — 2...Nf6 — 3.c4 — keep extra spaceModern Variation — 2...Nf6 — 3.Nf3 — simple developmentModern Variation — 2...Nf6 — Mistake 1 — Move the queen repeatedlyModern Variation — 2...Nf6 — Mistake 2 — Grab pawns and forget developmentModern Variation — 2...Nf6 — Mistake 3 — Delay king safetyPortuguese Variation — teacher lessonPortuguese Variation — 3...Nxd5 — simple recoveryPortuguese Variation — Mistake 1 — Move the queen repeatedlyPortuguese Variation — Mistake 2 — Grab pawns and forget developmentPortuguese Variation — Mistake 3 — Delay king safetyIcelandic Gambit — teacher lessonIcelandic Gambit — 4.Nf3 — decline extra materialIcelandic Gambit — Mistake 1 — Move the queen repeatedlyIcelandic Gambit — Mistake 2 — Grab pawns and forget developmentIcelandic Gambit — Mistake 3 — Delay king safetyValencian Variation — 3...Qd8 — teacher lessonValencian Variation — 3...Qd8 — 3...Qa5 — active queenValencian Variation — 3...Qd8 — Mistake 1 — Move the queen repeatedlyValencian Variation — 3...Qd8 — Mistake 2 — Grab pawns and forget developmentValencian Variation — 3...Qd8 — Mistake 3 — Delay king safety3...Qd6 System — teacher lesson3...Qd6 System — 4...c6 — solid first3...Qd6 System — Mistake 1 — Move the queen repeatedly3...Qd6 System — Mistake 2 — Grab pawns and forget development3...Qd6 System — Mistake 3 — Delay king safetyMain Line 3...Qa5 — teacher lessonMain Line 3...Qa5 — model gameMain Line 3...Qa5 — Mistake 1 — development delayedMain Line 3...Qa5 — Mistake 2 — king safety ignoredMain Line 3...Qa5 — Mistake 3 — wrong pawn breakMain Line 3...Qa5 — Mistake 4 — bad exchangeMain Line 3...Qa5 — Mistake 5 — opponent CCT missed3...Qd8 — teacher lesson3...Qd8 — model game3...Qd8 — Mistake 1 — development delayed3...Qd8 — Mistake 2 — king safety ignored3...Qd8 — Mistake 3 — wrong pawn break3...Qd8 — Mistake 4 — bad exchange3...Qd8 — Mistake 5 — opponent CCT missed3...Qd6 — teacher lesson3...Qd6 — model game3...Qd6 — Mistake 1 — development delayed3...Qd6 — Mistake 2 — king safety ignored3...Qd6 — Mistake 3 — wrong pawn break3...Qd6 — Mistake 4 — bad exchange3...Qd6 — Mistake 5 — opponent CCT missedPortuguese Gambit — teacher lessonPortuguese Gambit — model gamePortuguese Gambit — Mistake 1 — development delayedPortuguese Gambit — Mistake 2 — king safety ignoredPortuguese Gambit — Mistake 3 — wrong pawn breakPortuguese Gambit — Mistake 4 — bad exchangePortuguese Gambit — Mistake 5 — opponent CCT missed
Scotch Game (7)Mieses Variation — teacher lessonMieses Variation — model gameMieses Variation — Mistake 1 — development delayedMieses Variation — Mistake 2 — king safety ignoredMieses Variation — Mistake 3 — wrong pawn breakMieses Variation — Mistake 4 — bad exchangeMieses Variation — Mistake 5 — opponent CCT missed
Semi-Open Defenses (84)French Defense — teacher lessonFrench Defense — model gameFrench Defense — Mistake 1 — Development ignoredFrench Defense — Mistake 2 — King safety delayedFrench Defense — Mistake 3 — Central tension released automaticallyFrench Defense — Mistake 4 — Wrong piece tradeFrench Defense — Mistake 5 — Opponent CCT ignoredFrench Winawer — teacher lessonFrench Winawer — model gameFrench Winawer — Mistake 1 — Development ignoredFrench Winawer — Mistake 2 — King safety delayedFrench Winawer — Mistake 3 — Central tension released automaticallyFrench Winawer — Mistake 4 — Wrong piece tradeFrench Winawer — Mistake 5 — Opponent CCT ignoredFrench Classical — teacher lessonFrench Classical — model gameFrench Classical — Mistake 1 — Development ignoredFrench Classical — Mistake 2 — King safety delayedFrench Classical — Mistake 3 — Central tension released automaticallyFrench Classical — Mistake 4 — Wrong piece tradeFrench Classical — Mistake 5 — Opponent CCT ignoredFrench Advance — teacher lessonFrench Advance — model gameFrench Advance — Mistake 1 — Development ignoredFrench Advance — Mistake 2 — King safety delayedFrench Advance — Mistake 3 — Central tension released automaticallyFrench Advance — Mistake 4 — Wrong piece tradeFrench Advance — Mistake 5 — Opponent CCT ignoredCaro-Kann Defense — teacher lessonCaro-Kann Defense — model gameCaro-Kann Defense — Mistake 1 — Development ignoredCaro-Kann Defense — Mistake 2 — King safety delayedCaro-Kann Defense — Mistake 3 — Central tension released automaticallyCaro-Kann Defense — Mistake 4 — Wrong piece tradeCaro-Kann Defense — Mistake 5 — Opponent CCT ignoredCaro-Kann Classical — teacher lessonCaro-Kann Classical — model gameCaro-Kann Classical — Mistake 1 — Development ignoredCaro-Kann Classical — Mistake 2 — King safety delayedCaro-Kann Classical — Mistake 3 — Central tension released automaticallyCaro-Kann Classical — Mistake 4 — Wrong piece tradeCaro-Kann Classical — Mistake 5 — Opponent CCT ignoredCaro-Kann Advance — teacher lessonCaro-Kann Advance — model gameCaro-Kann Advance — Mistake 1 — Development ignoredCaro-Kann Advance — Mistake 2 — King safety delayedCaro-Kann Advance — Mistake 3 — Central tension released automaticallyCaro-Kann Advance — Mistake 4 — Wrong piece tradeCaro-Kann Advance — Mistake 5 — Opponent CCT ignoredPirc Defense — teacher lessonPirc Defense — model gamePirc Defense — Mistake 1 — Development ignoredPirc Defense — Mistake 2 — King safety delayedPirc Defense — Mistake 3 — Central tension released automaticallyPirc Defense — Mistake 4 — Wrong piece tradePirc Defense — Mistake 5 — Opponent CCT ignoredModern Defense — teacher lessonModern Defense — model gameModern Defense — Mistake 1 — Development ignoredModern Defense — Mistake 2 — King safety delayedModern Defense — Mistake 3 — Central tension released automaticallyModern Defense — Mistake 4 — Wrong piece tradeModern Defense — Mistake 5 — Opponent CCT ignoredAlekhine Defense — teacher lessonAlekhine Defense — model gameAlekhine Defense — Mistake 1 — Development ignoredAlekhine Defense — Mistake 2 — King safety delayedAlekhine Defense — Mistake 3 — Central tension released automaticallyAlekhine Defense — Mistake 4 — Wrong piece tradeAlekhine Defense — Mistake 5 — Opponent CCT ignoredScandinavian Defense — teacher lessonScandinavian Defense — model gameScandinavian Defense — Mistake 1 — Development ignoredScandinavian Defense — Mistake 2 — King safety delayedScandinavian Defense — Mistake 3 — Central tension released automaticallyScandinavian Defense — Mistake 4 — Wrong piece tradeScandinavian Defense — Mistake 5 — Opponent CCT ignoredNimzowitsch Defense — teacher lessonNimzowitsch Defense — model gameNimzowitsch Defense — Mistake 1 — Development ignoredNimzowitsch Defense — Mistake 2 — King safety delayedNimzowitsch Defense — Mistake 3 — Central tension released automaticallyNimzowitsch Defense — Mistake 4 — Wrong piece tradeNimzowitsch Defense — Mistake 5 — Opponent CCT ignored
Semi-Slav (14)Meran Variation — teacher lessonMeran Variation — model gameMeran Variation — Mistake 1 — development delayedMeran Variation — Mistake 2 — king safety ignoredMeran Variation — Mistake 3 — wrong pawn breakMeran Variation — Mistake 4 — bad exchangeMeran Variation — Mistake 5 — opponent CCT missedBotvinnik Variation — teacher lessonBotvinnik Variation — model gameBotvinnik Variation — Mistake 1 — development delayedBotvinnik Variation — Mistake 2 — king safety ignoredBotvinnik Variation — Mistake 3 — wrong pawn breakBotvinnik Variation — Mistake 4 — bad exchangeBotvinnik Variation — Mistake 5 — opponent CCT missed
Semi-Slav Defense (20)Meran Variation — teacher lessonMeran Variation — model gameMeran Variation — Mistake 1 — Release central tension too earlyMeran Variation — Mistake 2 — Attack before development is completeMeran Variation — Mistake 3 — Ignore the opponent’s forcing moveAnti-Meran 6.Qc2 — teacher lessonAnti-Meran 6.Qc2 — model gameAnti-Meran 6.Qc2 — Mistake 1 — Release central tension too earlyAnti-Meran 6.Qc2 — Mistake 2 — Attack before development is completeAnti-Meran 6.Qc2 — Mistake 3 — Ignore the opponent’s forcing moveBotvinnik Variation — teacher lessonBotvinnik Variation — model gameBotvinnik Variation — Mistake 1 — Release central tension too earlyBotvinnik Variation — Mistake 2 — Attack before development is completeBotvinnik Variation — Mistake 3 — Ignore the opponent’s forcing moveMoscow Variation — teacher lessonMoscow Variation — model gameMoscow Variation — Mistake 1 — Release central tension too earlyMoscow Variation — Mistake 2 — Attack before development is completeMoscow Variation — Mistake 3 — Ignore the opponent’s forcing move
Sicilian Defense (133)Sicilian Defense — Main Family — teacher lessonSicilian Defense — Main Family — model gameSicilian Defense — Main Family — Mistake 1 — Development ignoredSicilian Defense — Main Family — Mistake 2 — King safety delayedSicilian Defense — Main Family — Mistake 3 — Central tension released automaticallySicilian Defense — Main Family — Mistake 4 — Wrong piece tradeSicilian Defense — Main Family — Mistake 5 — Opponent CCT ignoredNajdorf Variation — teacher lessonNajdorf Variation — model gameNajdorf Variation — Mistake 1 — Development ignoredNajdorf Variation — Mistake 2 — King safety delayedNajdorf Variation — Mistake 3 — Central tension released automaticallyNajdorf Variation — Mistake 4 — Wrong piece tradeNajdorf Variation — Mistake 5 — Opponent CCT ignoredDragon Variation — teacher lessonDragon Variation — model gameDragon Variation — Mistake 1 — Development ignoredDragon Variation — Mistake 2 — King safety delayedDragon Variation — Mistake 3 — Central tension released automaticallyDragon Variation — Mistake 4 — Wrong piece tradeDragon Variation — Mistake 5 — Opponent CCT ignoredClassical Variation — teacher lessonClassical Variation — model gameClassical Variation — Mistake 1 — Development ignoredClassical Variation — Mistake 2 — King safety delayedClassical Variation — Mistake 3 — Central tension released automaticallyClassical Variation — Mistake 4 — Wrong piece tradeClassical Variation — Mistake 5 — Opponent CCT ignoredScheveningen — teacher lessonScheveningen — model gameScheveningen — Mistake 1 — Development ignoredScheveningen — Mistake 2 — King safety delayedScheveningen — Mistake 3 — Central tension released automaticallyScheveningen — Mistake 4 — Wrong piece tradeScheveningen — Mistake 5 — Opponent CCT ignoredSveshnikov — teacher lessonSveshnikov — model gameSveshnikov — Mistake 1 — Development ignoredSveshnikov — Mistake 2 — King safety delayedSveshnikov — Mistake 3 — Central tension released automaticallySveshnikov — Mistake 4 — Wrong piece tradeSveshnikov — Mistake 5 — Opponent CCT ignoredAccelerated Dragon — teacher lessonAccelerated Dragon — model gameAccelerated Dragon — Mistake 1 — Development ignoredAccelerated Dragon — Mistake 2 — King safety delayedAccelerated Dragon — Mistake 3 — Central tension released automaticallyAccelerated Dragon — Mistake 4 — Wrong piece tradeAccelerated Dragon — Mistake 5 — Opponent CCT ignoredKan Variation — teacher lessonKan Variation — model gameKan Variation — Mistake 1 — Development ignoredKan Variation — Mistake 2 — King safety delayedKan Variation — Mistake 3 — Central tension released automaticallyKan Variation — Mistake 4 — Wrong piece tradeKan Variation — Mistake 5 — Opponent CCT ignoredTaimanov Variation — teacher lessonTaimanov Variation — model gameTaimanov Variation — Mistake 1 — Development ignoredTaimanov Variation — Mistake 2 — King safety delayedTaimanov Variation — Mistake 3 — Central tension released automaticallyTaimanov Variation — Mistake 4 — Wrong piece tradeTaimanov Variation — Mistake 5 — Opponent CCT ignoredClosed Sicilian — teacher lessonClosed Sicilian — model gameClosed Sicilian — Mistake 1 — Development ignoredClosed Sicilian — Mistake 2 — King safety delayedClosed Sicilian — Mistake 3 — Central tension released automaticallyClosed Sicilian — Mistake 4 — Wrong piece tradeClosed Sicilian — Mistake 5 — Opponent CCT ignoredAlapin Sicilian — teacher lessonAlapin Sicilian — model gameAlapin Sicilian — Mistake 1 — Development ignoredAlapin Sicilian — Mistake 2 — King safety delayedAlapin Sicilian — Mistake 3 — Central tension released automaticallyAlapin Sicilian — Mistake 4 — Wrong piece tradeAlapin Sicilian — Mistake 5 — Opponent CCT ignoredNajdorf — English Attack — teacher lessonNajdorf — English Attack — model gameNajdorf — English Attack — Mistake 1 — development delayedNajdorf — English Attack — Mistake 2 — king safety ignoredNajdorf — English Attack — Mistake 3 — wrong pawn breakNajdorf — English Attack — Mistake 4 — bad exchangeNajdorf — English Attack — Mistake 5 — opponent CCT missedNajdorf — Classical 6.Be2 — teacher lessonNajdorf — Classical 6.Be2 — model gameNajdorf — Classical 6.Be2 — Mistake 1 — development delayedNajdorf — Classical 6.Be2 — Mistake 2 — king safety ignoredNajdorf — Classical 6.Be2 — Mistake 3 — wrong pawn breakNajdorf — Classical 6.Be2 — Mistake 4 — bad exchangeNajdorf — Classical 6.Be2 — Mistake 5 — opponent CCT missedDragon — Yugoslav Attack — teacher lessonDragon — Yugoslav Attack — model gameDragon — Yugoslav Attack — Mistake 1 — development delayedDragon — Yugoslav Attack — Mistake 2 — king safety ignoredDragon — Yugoslav Attack — Mistake 3 — wrong pawn breakDragon — Yugoslav Attack — Mistake 4 — bad exchangeDragon — Yugoslav Attack — Mistake 5 — opponent CCT missedAccelerated Dragon — Maroczy Bind — teacher lessonAccelerated Dragon — Maroczy Bind — model gameAccelerated Dragon — Maroczy Bind — Mistake 1 — development delayedAccelerated Dragon — Maroczy Bind — Mistake 2 — king safety ignoredAccelerated Dragon — Maroczy Bind — Mistake 3 — wrong pawn breakAccelerated Dragon — Maroczy Bind — Mistake 4 — bad exchangeAccelerated Dragon — Maroczy Bind — Mistake 5 — opponent CCT missedSveshnikov Main Line — teacher lessonSveshnikov Main Line — model gameSveshnikov Main Line — Mistake 1 — development delayedSveshnikov Main Line — Mistake 2 — king safety ignoredSveshnikov Main Line — Mistake 3 — wrong pawn breakSveshnikov Main Line — Mistake 4 — bad exchangeSveshnikov Main Line — Mistake 5 — opponent CCT missedTaimanov Main Line — teacher lessonTaimanov Main Line — model gameTaimanov Main Line — Mistake 1 — development delayedTaimanov Main Line — Mistake 2 — king safety ignoredTaimanov Main Line — Mistake 3 — wrong pawn breakTaimanov Main Line — Mistake 4 — bad exchangeTaimanov Main Line — Mistake 5 — opponent CCT missedKan Main Line — teacher lessonKan Main Line — model gameKan Main Line — Mistake 1 — development delayedKan Main Line — Mistake 2 — king safety ignoredKan Main Line — Mistake 3 — wrong pawn breakKan Main Line — Mistake 4 — bad exchangeKan Main Line — Mistake 5 — opponent CCT missedAlapin 2.c3 — teacher lessonAlapin 2.c3 — model gameAlapin 2.c3 — Mistake 1 — development delayedAlapin 2.c3 — Mistake 2 — king safety ignoredAlapin 2.c3 — Mistake 3 — wrong pawn breakAlapin 2.c3 — Mistake 4 — bad exchangeAlapin 2.c3 — Mistake 5 — opponent CCT missed
Sicilian Gambits (21)Smith-Morra Gambit — teacher lessonSmith-Morra Gambit — model gameSmith-Morra Gambit — Mistake 1 — Development ignoredSmith-Morra Gambit — Mistake 2 — King safety delayedSmith-Morra Gambit — Mistake 3 — Central tension released automaticallySmith-Morra Gambit — Mistake 4 — Wrong piece tradeSmith-Morra Gambit — Mistake 5 — Opponent CCT ignoredWing Gambit — teacher lessonWing Gambit — model gameWing Gambit — Mistake 1 — Development ignoredWing Gambit — Mistake 2 — King safety delayedWing Gambit — Mistake 3 — Central tension released automaticallyWing Gambit — Mistake 4 — Wrong piece tradeWing Gambit — Mistake 5 — Opponent CCT ignoredSicilian Grand Prix Gambit Ideas — teacher lessonSicilian Grand Prix Gambit Ideas — model gameSicilian Grand Prix Gambit Ideas — Mistake 1 — Development ignoredSicilian Grand Prix Gambit Ideas — Mistake 2 — King safety delayedSicilian Grand Prix Gambit Ideas — Mistake 3 — Central tension released automaticallySicilian Grand Prix Gambit Ideas — Mistake 4 — Wrong piece tradeSicilian Grand Prix Gambit Ideas — Mistake 5 — Opponent CCT ignored
Slav Defense (24)Slav Main Line — teacher lessonSlav Main Line — model gameSlav Main Line — Mistake 1 — Release central tension too earlySlav Main Line — Mistake 2 — Attack before development is completeSlav Main Line — Mistake 3 — Ignore the opponent’s forcing moveSlav Exchange — teacher lessonSlav Exchange — model gameSlav Exchange — Mistake 1 — Release central tension too earlySlav Exchange — Mistake 2 — Attack before development is completeSlav Exchange — Mistake 3 — Ignore the opponent’s forcing moveMain Slav 4...dxc4 — teacher lessonMain Slav 4...dxc4 — model gameMain Slav 4...dxc4 — Mistake 1 — development delayedMain Slav 4...dxc4 — Mistake 2 — king safety ignoredMain Slav 4...dxc4 — Mistake 3 — wrong pawn breakMain Slav 4...dxc4 — Mistake 4 — bad exchangeMain Slav 4...dxc4 — Mistake 5 — opponent CCT missedExchange Slav — teacher lessonExchange Slav — model gameExchange Slav — Mistake 1 — development delayedExchange Slav — Mistake 2 — king safety ignoredExchange Slav — Mistake 3 — wrong pawn breakExchange Slav — Mistake 4 — bad exchangeExchange Slav — Mistake 5 — opponent CCT missed
Smith-Morra Gambit (7)Main Line — teacher lessonMain Line — model gameMain Line — Mistake 1 — development delayedMain Line — Mistake 2 — king safety ignoredMain Line — Mistake 3 — wrong pawn breakMain Line — Mistake 4 — bad exchangeMain Line — Mistake 5 — opponent CCT missed
Stafford Gambit (7)Stafford Position — teacher lessonStafford Position — model gameStafford Position — Mistake 1 — development delayedStafford Position — Mistake 2 — king safety ignoredStafford Position — Mistake 3 — wrong pawn breakStafford Position — Mistake 4 — bad exchangeStafford Position — Mistake 5 — opponent CCT missed

Middlegames — 46 PGN files

Attack (2)Bring the last piece — trainingBring the last piece — practice
Benoni Structures (4)White e5 break — trainingWhite e5 break — practiceBlack ...b5 counterplay — trainingBlack ...b5 counterplay — practice
Calculation (2)Candidate moves: forcing first — trainingCandidate moves: forcing first — practice
Closed Centres — French (2)Attack the base of the chain — trainingAttack the base of the chain — practice
Closed Centres — King’s Indian (2)Kingside race: ...f5-f4 — trainingKingside race: ...f5-f4 — practice
Defense (2)Exchange the attacker, not pawns — trainingExchange the attacker, not pawns — practice
Good Bishop / Bad Bishop (2)Activate the bad bishop — trainingActivate the bad bishop — practice
Grünfeld Structures (2)Attack the pawn centre — trainingAttack the pawn centre — practice
Hedgehog (2)Prepare ...b5 or ...d5 — trainingPrepare ...b5 or ...d5 — practice
Open Files (2)Double rooks before invading — trainingDouble rooks before invading — practice
Pawn Structures — Carlsbad (4)Minority Attack: create c6 weakness — trainingMinority Attack: create c6 weakness — practiceCentral e4 break — trainingCentral e4 break — practice
Pawn Structures — Hanging Pawns (2)Dynamic advance d5 — trainingDynamic advance d5 — practice
Pawn Structures — IQP (4)IQP attack: Ne5 and rook lift — trainingIQP attack: Ne5 and rook lift — practiceIQP defence: blockade and exchanges — trainingIQP defence: blockade and exchanges — practice
Piece Play (2)Improve the worst-placed piece — trainingImprove the worst-placed piece — practice
Prophylaxis (2)Stop the opponent’s only break — trainingStop the opponent’s only break — practice
Sicilian Structures (4)Exchange sacrifice on c3 — trainingExchange sacrifice on c3 — practiced5 outpost and hole — trainingd5 outpost and hole — practice
Space Advantage (2)Do not rush: restrict first — trainingDo not rush: restrict first — practice
Transformation (2)Trade into the right endgame — trainingTrade into the right endgame — practice
Weak Squares (2)Create and occupy an outpost — trainingCreate and occupy an outpost — practice

Endgames — 300 PGN files

Basic Endings (27)Ending 1: The rule of the square — theoryEnding 1: The rule of the square — Practice position — same theme, different boardEnding 1: The rule of the square — Mistake 1 — theoretical condition ignoredEnding 2: The pawn is on the 6th rank — theoryEnding 2: The pawn is on the 6th rank — Practice position — same theme, different boardEnding 2: The pawn is on the 6th rank — Mistake 1 — theoretical condition ignoredEnding 3: Key squares — theoryEnding 3: Key squares — Practice position — same theme, different boardEnding 3: Key squares — Mistake 1 — theoretical condition ignoredEnding 4: The rook's pawn — defending king in front of the pawn — theoryEnding 4: The rook's pawn — defending king in front of the pawn — Practice position — same theme, different boardEnding 4: The rook's pawn — defending king in front of the pawn — Mistake 1 — theoretical condition ignoredEnding 5: Imprisoning the stronger side's king — theoryEnding 5: Imprisoning the stronger side's king — Practice position — same theme, different boardEnding 5: Imprisoning the stronger side's king — Mistake 1 — theoretical condition ignoredEnding 6: Rook vs Bishop — the wrong corner — theoryEnding 6: Rook vs Bishop — the wrong corner — Practice position — same theme, different boardEnding 6: Rook vs Bishop — the wrong corner — Mistake 1 — theoretical condition ignoredEnding 7: Rook vs Bishop — the right corner — theoryEnding 7: Rook vs Bishop — the right corner — Practice position — same theme, different boardEnding 7: Rook vs Bishop — the right corner — Mistake 1 — theoretical condition ignoredEnding 8: Rook vs Knight — at the edge of the board — theoryEnding 8: Rook vs Knight — at the edge of the board — Practice position — same theme, different boardEnding 8: Rook vs Knight — at the edge of the board — Mistake 1 — theoretical condition ignoredEnding 9: Rook vs Knight — in the corner — theoryEnding 9: Rook vs Knight — in the corner — Practice position — same theme, different boardEnding 9: Rook vs Knight — in the corner — Mistake 1 — theoretical condition ignored
Bishop vs Knight (12)Ending 37: Bishop vs Knight — central pawn — theoryEnding 37: Bishop vs Knight — central pawn — Practice position — same theme, different boardEnding 37: Bishop vs Knight — central pawn — Mistake 1 — theoretical condition ignoredEnding 38: Bishop vs Knight — the rook's pawn — theoryEnding 38: Bishop vs Knight — the rook's pawn — Practice position — same theme, different boardEnding 38: Bishop vs Knight — the rook's pawn — Mistake 1 — theoretical condition ignoredEnding 39: Bishop vs Knight — pawn on the 7th rank — theoryEnding 39: Bishop vs Knight — pawn on the 7th rank — Practice position — same theme, different boardEnding 39: Bishop vs Knight — pawn on the 7th rank — Mistake 1 — theoretical condition ignoredEnding 40: Bishop vs Knight — unstable controlling knight — theoryEnding 40: Bishop vs Knight — unstable controlling knight — Practice position — same theme, different boardEnding 40: Bishop vs Knight — unstable controlling knight — Mistake 1 — theoretical condition ignored
Knight vs Pawn (18)Ending 10: Knight vs 7th-rank pawn — theoryEnding 10: Knight vs 7th-rank pawn — Practice position — same theme, different boardEnding 10: Knight vs 7th-rank pawn — Mistake 1 — theoretical condition ignoredEnding 11: The knight's pawn — theoryEnding 11: The knight's pawn — Practice position — same theme, different boardEnding 11: The knight's pawn — Mistake 1 — theoretical condition ignoredEnding 12: The 6th-rank rook's pawn — theoryEnding 12: The 6th-rank rook's pawn — Practice position — same theme, different boardEnding 12: The 6th-rank rook's pawn — Mistake 1 — theoretical condition ignoredEnding 13: The 7th-rank rook's pawn — theoryEnding 13: The 7th-rank rook's pawn — Practice position — same theme, different boardEnding 13: The 7th-rank rook's pawn — Mistake 1 — theoretical condition ignoredEnding 14: King + Knight checkmate — theoryEnding 14: King + Knight checkmate — Practice position — same theme, different boardEnding 14: King + Knight checkmate — Mistake 1 — theoretical condition ignoredEnding 15: The knight's dumb square — theoryEnding 15: The knight's dumb square — Practice position — same theme, different boardEnding 15: The knight's dumb square — Mistake 1 — theoretical condition ignored
Opposite-coloured Bishops (33)Ending 41: Opposite-coloured bishops — pawns on the 6th rank — theoryEnding 41: Opposite-coloured bishops — pawns on the 6th rank — Practice position — same theme, different boardEnding 41: Opposite-coloured bishops — pawns on the 6th rank — Mistake 1 — theoretical condition ignoredEnding 42: Opposite-coloured bishops — pawns on 5th rank or behind — theoryEnding 42: Opposite-coloured bishops — pawns on 5th rank or behind — Practice position — same theme, different boardEnding 42: Opposite-coloured bishops — pawns on 5th rank or behind — Mistake 1 — theoretical condition ignoredEnding 43: Opposite-coloured bishops — the cage — theoryEnding 43: Opposite-coloured bishops — the cage — Practice position — same theme, different boardEnding 43: Opposite-coloured bishops — the cage — Mistake 1 — theoretical condition ignoredEnding 44: Opposite-coloured bishops — pawns separated by one file — theoryEnding 44: Opposite-coloured bishops — pawns separated by one file — Practice position — same theme, different boardEnding 44: Opposite-coloured bishops — pawns separated by one file — Mistake 1 — theoretical condition ignoredEnding 45: Opposite-coloured bishops — controlling both pawns on one diagonal — theoryEnding 45: Opposite-coloured bishops — controlling both pawns on one diagonal — Practice position — same theme, different boardEnding 45: Opposite-coloured bishops — controlling both pawns on one diagonal — Mistake 1 — theoretical condition ignoredEnding 46: Opposite-coloured bishops — winning procedure — theoryEnding 46: Opposite-coloured bishops — winning procedure — Practice position — same theme, different boardEnding 46: Opposite-coloured bishops — winning procedure — Mistake 1 — theoretical condition ignoredEnding 47: Opposite-coloured bishops — knight and central pawn — theoryEnding 47: Opposite-coloured bishops — knight and central pawn — Practice position — same theme, different boardEnding 47: Opposite-coloured bishops — knight and central pawn — Mistake 1 — theoretical condition ignoredEnding 48: Opposite-coloured bishops — central and rook pawns — theoryEnding 48: Opposite-coloured bishops — central and rook pawns — Practice position — same theme, different boardEnding 48: Opposite-coloured bishops — central and rook pawns — Mistake 1 — theoretical condition ignoredEnding 49: Opposite-coloured bishops — bishop and knight pawns — theoryEnding 49: Opposite-coloured bishops — bishop and knight pawns — Practice position — same theme, different boardEnding 49: Opposite-coloured bishops — bishop and knight pawns — Mistake 1 — theoretical condition ignoredEnding 50: Opposite-coloured bishops — attacking bishop controls promotion square — theoryEnding 50: Opposite-coloured bishops — attacking bishop controls promotion square — Practice position — same theme, different boardEnding 50: Opposite-coloured bishops — attacking bishop controls promotion square — Mistake 1 — theoretical condition ignoredEnding 51: Opposite-coloured bishops — central and rook pawns (advanced) — theoryEnding 51: Opposite-coloured bishops — central and rook pawns (advanced) — Practice position — same theme, different boardEnding 51: Opposite-coloured bishops — central and rook pawns (advanced) — Mistake 1 — theoretical condition ignored
Other Material Relations (24)Ending 93: Bishop + Knight checkmate — theoryEnding 93: Bishop + Knight checkmate — Practice position — same theme, different boardEnding 93: Bishop + Knight checkmate — Mistake 1 — theoretical condition ignoredEnding 94: Rook + Bishop vs Rook — king on the edge — theoryEnding 94: Rook + Bishop vs Rook — king on the edge — Practice position — same theme, different boardEnding 94: Rook + Bishop vs Rook — king on the edge — Mistake 1 — theoretical condition ignoredEnding 95: Rook + Bishop vs Rook — Cochrane Defence — theoryEnding 95: Rook + Bishop vs Rook — Cochrane Defence — Practice position — same theme, different boardEnding 95: Rook + Bishop vs Rook — Cochrane Defence — Mistake 1 — theoretical condition ignoredEnding 96: Rook + Bishop vs Rook — second-rank defence — theoryEnding 96: Rook + Bishop vs Rook — second-rank defence — Practice position — same theme, different boardEnding 96: Rook + Bishop vs Rook — second-rank defence — Mistake 1 — theoretical condition ignoredEnding 97: Rook + 6th-rank bishop's pawn — theoryEnding 97: Rook + 6th-rank bishop's pawn — Practice position — same theme, different boardEnding 97: Rook + 6th-rank bishop's pawn — Mistake 1 — theoretical condition ignoredEnding 98: Rook + rook's pawn vs Bishop — theoryEnding 98: Rook + rook's pawn vs Bishop — Practice position — same theme, different boardEnding 98: Rook + rook's pawn vs Bishop — Mistake 1 — theoretical condition ignoredEnding 99: Queen vs Rook + Pawn — theoryEnding 99: Queen vs Rook + Pawn — Practice position — same theme, different boardEnding 99: Queen vs Rook + Pawn — Mistake 1 — theoretical condition ignoredEnding 100: Queen vs Rook + Rook's Pawn — theoryEnding 100: Queen vs Rook + Rook's Pawn — Practice position — same theme, different boardEnding 100: Queen vs Rook + Rook's Pawn — Mistake 1 — theoretical condition ignored
Pawn Endings (48)Ending 77: Pawn endings — doubled pawns — theoryEnding 77: Pawn endings — doubled pawns — Practice position — same theme, different boardEnding 77: Pawn endings — doubled pawns — Mistake 1 — theoretical condition ignoredEnding 78: Pawn endings — isolated pawns — theoryEnding 78: Pawn endings — isolated pawns — Practice position — same theme, different boardEnding 78: Pawn endings — isolated pawns — Mistake 1 — theoretical condition ignoredEnding 79: Pawn endings — blocked pawns / key squares — theoryEnding 79: Pawn endings — blocked pawns / key squares — Practice position — same theme, different boardEnding 79: Pawn endings — blocked pawns / key squares — Mistake 1 — theoretical condition ignoredEnding 80: Pawn endings — less advanced or rook's blocked pawns — theoryEnding 80: Pawn endings — less advanced or rook's blocked pawns — Practice position — same theme, different boardEnding 80: Pawn endings — less advanced or rook's blocked pawns — Mistake 1 — theoretical condition ignoredEnding 81: Pawn endings — pawns on adjacent files — theoryEnding 81: Pawn endings — pawns on adjacent files — Practice position — same theme, different boardEnding 81: Pawn endings — pawns on adjacent files — Mistake 1 — theoretical condition ignoredEnding 82: Pawn endings — passed pawns / dual-purpose king manoeuvres — theoryEnding 82: Pawn endings — passed pawns / dual-purpose king manoeuvres — Practice position — same theme, different boardEnding 82: Pawn endings — passed pawns / dual-purpose king manoeuvres — Mistake 1 — theoretical condition ignoredEnding 83: Pawn endings — rook's pawns and one distant passed pawn — theoryEnding 83: Pawn endings — rook's pawns and one distant passed pawn — Practice position — same theme, different boardEnding 83: Pawn endings — rook's pawns and one distant passed pawn — Mistake 1 — theoretical condition ignoredEnding 84: Pawn endings — central passed pawn nearby — theoryEnding 84: Pawn endings — central passed pawn nearby — Practice position — same theme, different boardEnding 84: Pawn endings — central passed pawn nearby — Mistake 1 — theoretical condition ignoredEnding 85: Pawn endings — passed bishop's pawn on same wing — theoryEnding 85: Pawn endings — passed bishop's pawn on same wing — Practice position — same theme, different boardEnding 85: Pawn endings — passed bishop's pawn on same wing — Mistake 1 — theoretical condition ignoredEnding 86: Pawn endings — triangulation after defender moves a pawn — theoryEnding 86: Pawn endings — triangulation after defender moves a pawn — Practice position — same theme, different boardEnding 86: Pawn endings — triangulation after defender moves a pawn — Mistake 1 — theoretical condition ignoredEnding 87: Pawn endings — knight's and rook's pawn vs rook's pawn — theoryEnding 87: Pawn endings — knight's and rook's pawn vs rook's pawn — Practice position — same theme, different boardEnding 87: Pawn endings — knight's and rook's pawn vs rook's pawn — Mistake 1 — theoretical condition ignoredEnding 88: Pawn endings — king against two passed pawns — theoryEnding 88: Pawn endings — king against two passed pawns — Practice position — same theme, different boardEnding 88: Pawn endings — king against two passed pawns — Mistake 1 — theoretical condition ignoredEnding 89: Pawn endings — protected passed pawns — theoryEnding 89: Pawn endings — protected passed pawns — Practice position — same theme, different boardEnding 89: Pawn endings — protected passed pawns — Mistake 1 — theoretical condition ignoredEnding 90: Pawn endings — distant passed pawns — theoryEnding 90: Pawn endings — distant passed pawns — Practice position — same theme, different boardEnding 90: Pawn endings — distant passed pawns — Mistake 1 — theoretical condition ignoredEnding 91: Pawn endings — doubled pawns (advanced) — theoryEnding 91: Pawn endings — doubled pawns (advanced) — Practice position — same theme, different boardEnding 91: Pawn endings — doubled pawns (advanced) — Mistake 1 — theoretical condition ignoredEnding 92: Pawn endings — breakthrough when the king is far — theoryEnding 92: Pawn endings — breakthrough when the king is far — Practice position — same theme, different boardEnding 92: Pawn endings — breakthrough when the king is far — Mistake 1 — theoretical condition ignored
Queen vs Pawn (15)Ending 16: Queen vs 7th-rank pawn — theoryEnding 16: Queen vs 7th-rank pawn — Practice position — same theme, different boardEnding 16: Queen vs 7th-rank pawn — Mistake 1 — theoretical condition ignoredEnding 17: Queen vs 7th-rank rook's pawn — theoryEnding 17: Queen vs 7th-rank rook's pawn — Practice position — same theme, different boardEnding 17: Queen vs 7th-rank rook's pawn — Mistake 1 — theoretical condition ignoredEnding 18: Queen vs 7th-rank bishop's pawn — theoryEnding 18: Queen vs 7th-rank bishop's pawn — Practice position — same theme, different boardEnding 18: Queen vs 7th-rank bishop's pawn — Mistake 1 — theoretical condition ignoredEnding 19: A too-frequent trick — theoryEnding 19: A too-frequent trick — Practice position — same theme, different boardEnding 19: A too-frequent trick — Mistake 1 — theoretical condition ignoredEnding 20: Queen vs Queen — theoryEnding 20: Queen vs Queen — Practice position — same theme, different boardEnding 20: Queen vs Queen — Mistake 1 — theoretical condition ignored
Rook + Pawn vs Rook (51)Ending 52: Rook + Pawn vs Rook — Philidor Position — theoryEnding 52: Rook + Pawn vs Rook — Philidor Position — Practice position — same theme, different boardEnding 52: Rook + Pawn vs Rook — Philidor Position — Mistake 1 — theoretical condition ignoredEnding 53: Rook + Pawn vs Rook — Lucena Position / the bridge — theoryEnding 53: Rook + Pawn vs Rook — Lucena Position / the bridge — Practice position — same theme, different boardEnding 53: Rook + Pawn vs Rook — Lucena Position / the bridge — Mistake 1 — theoretical condition ignoredEnding 54: Rook + Pawn vs Rook — the long side — theoryEnding 54: Rook + Pawn vs Rook — the long side — Practice position — same theme, different boardEnding 54: Rook + Pawn vs Rook — the long side — Mistake 1 — theoretical condition ignoredEnding 55: Rook + Pawn vs Rook — knight's pawn first-rank defence — theoryEnding 55: Rook + Pawn vs Rook — knight's pawn first-rank defence — Practice position — same theme, different boardEnding 55: Rook + Pawn vs Rook — knight's pawn first-rank defence — Mistake 1 — theoretical condition ignoredEnding 56: Rook + Pawn vs Rook — Kling & Horwitz defence — theoryEnding 56: Rook + Pawn vs Rook — Kling & Horwitz defence — Practice position — same theme, different boardEnding 56: Rook + Pawn vs Rook — Kling & Horwitz defence — Mistake 1 — theoretical condition ignoredEnding 57: Rook + Pawn vs Rook — central 6th-rank pawn with distant effectiveness — theoryEnding 57: Rook + Pawn vs Rook — central 6th-rank pawn with distant effectiveness — Practice position — same theme, different boardEnding 57: Rook + Pawn vs Rook — central 6th-rank pawn with distant effectiveness — Mistake 1 — theoretical condition ignoredEnding 58: Rook + Pawn vs Rook — central 6th-rank pawn without distant effectiveness — theoryEnding 58: Rook + Pawn vs Rook — central 6th-rank pawn without distant effectiveness — Practice position — same theme, different boardEnding 58: Rook + Pawn vs Rook — central 6th-rank pawn without distant effectiveness — Mistake 1 — theoretical condition ignoredEnding 59: Rook + Pawn vs Rook — cutting off along one file — theoryEnding 59: Rook + Pawn vs Rook — cutting off along one file — Practice position — same theme, different boardEnding 59: Rook + Pawn vs Rook — cutting off along one file — Mistake 1 — theoretical condition ignoredEnding 60: Rook + Pawn vs Rook — Grigoriev's combined method — theoryEnding 60: Rook + Pawn vs Rook — Grigoriev's combined method — Practice position — same theme, different boardEnding 60: Rook + Pawn vs Rook — Grigoriev's combined method — Mistake 1 — theoretical condition ignoredEnding 61: Rook + Pawn vs Rook — king cut off by two files vs long side — theoryEnding 61: Rook + Pawn vs Rook — king cut off by two files vs long side — Practice position — same theme, different boardEnding 61: Rook + Pawn vs Rook — king cut off by two files vs long side — Mistake 1 — theoretical condition ignoredEnding 62: Rook + Pawn vs Rook — perfect cut along a rank — theoryEnding 62: Rook + Pawn vs Rook — perfect cut along a rank — Practice position — same theme, different boardEnding 62: Rook + Pawn vs Rook — perfect cut along a rank — Mistake 1 — theoretical condition ignoredEnding 63: Rook + Pawn vs Rook — imperfect cut along a rank — theoryEnding 63: Rook + Pawn vs Rook — imperfect cut along a rank — Practice position — same theme, different boardEnding 63: Rook + Pawn vs Rook — imperfect cut along a rank — Mistake 1 — theoretical condition ignoredEnding 64: Rook + Pawn vs Rook — apparent cut along a rank — theoryEnding 64: Rook + Pawn vs Rook — apparent cut along a rank — Practice position — same theme, different boardEnding 64: Rook + Pawn vs Rook — apparent cut along a rank — Mistake 1 — theoretical condition ignoredEnding 65: Rook + Pawn vs Rook — pawn on 7th rank, attacking rook in front — theoryEnding 65: Rook + Pawn vs Rook — pawn on 7th rank, attacking rook in front — Practice position — same theme, different boardEnding 65: Rook + Pawn vs Rook — pawn on 7th rank, attacking rook in front — Mistake 1 — theoretical condition ignoredEnding 66: Rook + Pawn vs Rook — Vancura Defence — theoryEnding 66: Rook + Pawn vs Rook — Vancura Defence — Practice position — same theme, different boardEnding 66: Rook + Pawn vs Rook — Vancura Defence — Mistake 1 — theoretical condition ignoredEnding 67: Rook + Pawn vs Rook — king in front of 7th-rank pawn — theoryEnding 67: Rook + Pawn vs Rook — king in front of 7th-rank pawn — Practice position — same theme, different boardEnding 67: Rook + Pawn vs Rook — king in front of 7th-rank pawn — Mistake 1 — theoretical condition ignoredEnding 68: Rook + Pawn vs Rook — rook and king support the pawn — theoryEnding 68: Rook + Pawn vs Rook — rook and king support the pawn — Practice position — same theme, different boardEnding 68: Rook + Pawn vs Rook — rook and king support the pawn — Mistake 1 — theoretical condition ignored
Rook + Two Pawns vs Rook (24)Ending 69: Rook + two Pawns vs Rook — central pawns — theoryEnding 69: Rook + two Pawns vs Rook — central pawns — Practice position — same theme, different boardEnding 69: Rook + two Pawns vs Rook — central pawns — Mistake 1 — theoretical condition ignoredEnding 70: Rook + two Pawns vs Rook — knight's pawns — theoryEnding 70: Rook + two Pawns vs Rook — knight's pawns — Practice position — same theme, different boardEnding 70: Rook + two Pawns vs Rook — knight's pawns — Mistake 1 — theoretical condition ignoredEnding 71: Rook + two Pawns vs Rook — defending king cut off on back rank — theoryEnding 71: Rook + two Pawns vs Rook — defending king cut off on back rank — Practice position — same theme, different boardEnding 71: Rook + two Pawns vs Rook — defending king cut off on back rank — Mistake 1 — theoretical condition ignoredEnding 72: Rook + two Pawns vs Rook — bishop's pawn on 5th rank — theoryEnding 72: Rook + two Pawns vs Rook — bishop's pawn on 5th rank — Practice position — same theme, different boardEnding 72: Rook + two Pawns vs Rook — bishop's pawn on 5th rank — Mistake 1 — theoretical condition ignoredEnding 73: Rook + two Pawns vs Rook — defensive procedure — theoryEnding 73: Rook + two Pawns vs Rook — defensive procedure — Practice position — same theme, different boardEnding 73: Rook + two Pawns vs Rook — defensive procedure — Mistake 1 — theoretical condition ignoredEnding 74: Rook + two Pawns vs Rook — blocked connected pawns — theoryEnding 74: Rook + two Pawns vs Rook — blocked connected pawns — Practice position — same theme, different boardEnding 74: Rook + two Pawns vs Rook — blocked connected pawns — Mistake 1 — theoretical condition ignoredEnding 75: Rook + two Pawns vs Rook — attacking rook stuck in front of 7th-rank pawn — theoryEnding 75: Rook + two Pawns vs Rook — attacking rook stuck in front of 7th-rank pawn — Practice position — same theme, different boardEnding 75: Rook + two Pawns vs Rook — attacking rook stuck in front of 7th-rank pawn — Mistake 1 — theoretical condition ignoredEnding 76: Rook + two Pawns vs Rook — Vancura Defence against two pawns — theoryEnding 76: Rook + two Pawns vs Rook — Vancura Defence against two pawns — Practice position — same theme, different boardEnding 76: Rook + two Pawns vs Rook — Vancura Defence against two pawns — Mistake 1 — theoretical condition ignored
Rook vs Pawn (27)Ending 21: Kings do not push — just counting — theoryEnding 21: Kings do not push — just counting — Practice position — same theme, different boardEnding 21: Kings do not push — just counting — Mistake 1 — theoretical condition ignoredEnding 22: Defending king on the 3rd rank cut off along a rank — theoryEnding 22: Defending king on the 3rd rank cut off along a rank — Practice position — same theme, different boardEnding 22: Defending king on the 3rd rank cut off along a rank — Mistake 1 — theoretical condition ignoredEnding 23: Strong king behind the pawn — theoryEnding 23: Strong king behind the pawn — Practice position — same theme, different boardEnding 23: Strong king behind the pawn — Mistake 1 — theoretical condition ignoredEnding 24: Stronger side's king on one side — theoryEnding 24: Stronger side's king on one side — Practice position — same theme, different boardEnding 24: Stronger side's king on one side — Mistake 1 — theoretical condition ignoredEnding 25: The rook in front of the pawn — theoryEnding 25: The rook in front of the pawn — Practice position — same theme, different boardEnding 25: The rook in front of the pawn — Mistake 1 — theoretical condition ignoredEnding 26: Special themes with a knight's pawn — theoryEnding 26: Special themes with a knight's pawn — Practice position — same theme, different boardEnding 26: Special themes with a knight's pawn — Mistake 1 — theoretical condition ignoredEnding 27: The rook's pawn — pushing from the rear — theoryEnding 27: The rook's pawn — pushing from the rear — Practice position — same theme, different boardEnding 27: The rook's pawn — pushing from the rear — Mistake 1 — theoretical condition ignoredEnding 28: The rook's pawn — lateral push — theoryEnding 28: The rook's pawn — lateral push — Practice position — same theme, different boardEnding 28: The rook's pawn — lateral push — Mistake 1 — theoretical condition ignoredEnding 29: The pawn wins against the rook — theoryEnding 29: The pawn wins against the rook — Practice position — same theme, different boardEnding 29: The pawn wins against the rook — Mistake 1 — theoretical condition ignored
Rook vs Two Pawns (9)Ending 30: Rook vs 2 pawns — kings play no part — theoryEnding 30: Rook vs 2 pawns — kings play no part — Practice position — same theme, different boardEnding 30: Rook vs 2 pawns — kings play no part — Mistake 1 — theoretical condition ignoredEnding 31: Rook vs 2 pawns — both kings play a part — theoryEnding 31: Rook vs 2 pawns — both kings play a part — Practice position — same theme, different boardEnding 31: Rook vs 2 pawns — both kings play a part — Mistake 1 — theoretical condition ignoredEnding 32: Rook vs 2 pawns — only the defending king plays a part — theoryEnding 32: Rook vs 2 pawns — only the defending king plays a part — Practice position — same theme, different boardEnding 32: Rook vs 2 pawns — only the defending king plays a part — Mistake 1 — theoretical condition ignored
Same-coloured Bishops (12)Ending 33: Same-coloured bishops — driving off the defending bishop — theoryEnding 33: Same-coloured bishops — driving off the defending bishop — Practice position — same theme, different boardEnding 33: Same-coloured bishops — driving off the defending bishop — Mistake 1 — theoretical condition ignoredEnding 34: Same-coloured bishops — in the rear of the pawn — theoryEnding 34: Same-coloured bishops — in the rear of the pawn — Practice position — same theme, different boardEnding 34: Same-coloured bishops — in the rear of the pawn — Mistake 1 — theoretical condition ignoredEnding 35: Same-coloured bishops — the short diagonals — theoryEnding 35: Same-coloured bishops — the short diagonals — Practice position — same theme, different boardEnding 35: Same-coloured bishops — the short diagonals — Mistake 1 — theoretical condition ignoredEnding 36: Same-coloured bishops — frontal defence — theoryEnding 36: Same-coloured bishops — frontal defence — Practice position — same theme, different boardEnding 36: Same-coloured bishops — frontal defence — Mistake 1 — theoretical condition ignored